Spooktober Community Mapping Project [1.0.6]

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Re: Spooktober Community Mapping Project [1.0.6]

Postby Labyrinth2_0 » Sun Feb 16, 2020 1:54 am

This map pack is amazing! Thank you!
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Re: Spooktober Community Mapping Project [1.0.6]

Postby Zaratul » Sun Oct 25, 2020 1:05 pm

Got a crash to main menu when talking to the Brother Marcus. Using newest GZDoom version 4.4.2.
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Re: Spooktober Community Mapping Project [1.0.6]

Postby Rachael » Sun Oct 25, 2020 1:53 pm

Can you try this again in a GZDoom dev build please? 4.4.2 is known to have some problems.
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Re: Spooktober Community Mapping Project [1.0.6]

Postby Zaratul » Sun Oct 25, 2020 2:46 pm

Newest SVN version and sadly i have the same bug. Posting console text: called from MKdialoguehandler. Network Process ad Spooktober.PK3:zcript\marisa\dialogueseq.zsc, line 511
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Re: Spooktober Community Mapping Project [1.0.6]

Postby Marisa Kirisame » Mon Oct 26, 2020 3:11 am

Do not spam the use button during conversations. Known unfixable bug.
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OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Spooktober Community Mapping Project [1.0.6]

Postby AL-97 » Fri Oct 30, 2020 2:32 am

Rather diverse project. Both in quality of the maps, and in how different they are one from another gameplaywise. Can't say I enjoyed every map, but the ability to explore concepts beyond traditional Doom gameplay deserves some praise. Favourite maps are: 'For Whom It Is Reserved' by zrrion the insect, 'Graveyard Shift' by Batandy and 'Deep Sea' by Camper125Lv.

Did a playthrough of The Graveyard Shift:
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