Dimension of the Boomed

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Re: Dimension of the Boomed

Postby AL-97 » Mon Oct 29, 2018 12:17 pm

First played this awesome episode back in 2017, when it was still an incomplete test version. The final release of DOTB is probably my favourite mapset of this year. Can't help but be excited about the sequel with all the awesome ZDoom'isms, even though my guess is it's probably gonna be a while before we see anything playable. Awesomeness like this takes time.

I have one question though. When you are saying that it "will be built for ZDoom", do you mean ZDoom specifically or do you plan to use any of the GZDoom features?
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Re: Dimension of the Boomed

Postby drfrag » Mon Oct 29, 2018 2:07 pm

Urthur wrote:I've noticed if you're playing with a mod that changes the Doom monsters quite a lot, then the Quake ones can feel a bit flat in comparison.

I played without mods (my BD v20c version) this time and i really liked it, i didn't expect them to be compatible. I don't think you would get the quake monsters then, same for the minigun.
You could do another ZDoom version with swimmable water and more decorate stuff and then recycle that stuff in the next project, just an idea.
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Re: Dimension of the Boomed

Postby Urthur » Tue Oct 30, 2018 5:57 pm

AL-97 wrote:When you are saying that it "will be built for ZDoom", do you mean ZDoom specifically or do you plan to use any of the GZDoom features?


The short answer is I haven't decided yet. I'm leaning towards ZDoom 2.8.1 as the default format. Otherwise Zandronum and 'QZDoom' compatibility is the upper bound for any advanced features I would consider.

I thought your play-through on you tube was pretty cool by the way, would mind if I linked it on the ModDB site?

drfrag wrote:You could do another ZDoom version with swimmable water and more decorate stuff and then recycle that stuff in the next project, just an idea.


I've lived with these maps for 2 years now, which feels more than enough. So I'd rather build new stuff.
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Re: Dimension of the Boomed

Postby AL-97 » Tue Oct 30, 2018 6:37 pm

Urthur wrote:I thought your play-through on you tube was pretty cool by the way, would mind if I linked it on the ModDB site?

Of course I would not mind! I would honestly consider that as an honour.
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Re: Dimension of the Boomed

Postby Yhe100 » Sat Nov 21, 2020 2:24 am

Is this made with jumping in mind, or is jumping not allowed?
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Re: Dimension of the Boomed

Postby Kappes Buur » Sun Nov 22, 2020 2:04 pm

Yhe100 wrote:Is this made with jumping in mind, or is jumping not allowed?


It is possible to open the pwad with Slate3 and check the settings in (Z)MAPINFO to verify if jumping is allowed. In this case it is not.



However, if you prefer jumping then simply delete the restriction. Resave the map with a different name, just in case.
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Re: Dimension of the Boomed

Postby Rachael » Sun Nov 22, 2020 10:19 pm

Kappes Buur wrote:However, if you prefer jumping then simply delete the restriction. Resave the map with a different name, just in case.

Better to just use "sv_allowjump true" than to edit the file.

However to anyone who does this - keep in mind that you might break a map if you jump in such a map because when the restriction is there it usually means the map author did not bother putting any sort of flow control to account for it. So don't bother reporting bugs when you do that.
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