(GZDoom) Under a Freezing Sea(Now on /idGames!)

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(GZDoom) Under a Freezing Sea(Now on /idGames!)

Postby A.Gamma » Sun Sep 23, 2018 5:07 am

Cross-posted from Doomworld

This is a single, medium sized GZDoom. It has custom monsters and REQUIRES free-look; jumping and crouching are optional but supported. It also features some lenghty underwater sections, so I recomend playing with a custom HUD/Mod that has an oxygen bar. It looks better if you set your light options to either "Dark" or "Doom".

A little backstory for those who care. This was meant to be my Joy of Mapping 5 submission, but since I was busier at the time couldn't finish it. So I decided to expand on it, add some custom monsters and convert it to mini-episoce... but I lost interest soon after completing the first map (which is the one I'm uploading). I sat on it for almost a year now, thinking that maybe the interest would return, but alas, it did not. Since I don't want the map to go to waste, I decided to upload it.

Screenshots(Taken with Bloom and Anisotropic filter on):
https://i.imgur.com/jvywfJy.png
https://i.imgur.com/z7DKAUJ.png
https://i.imgur.com/yMg9FPE.png
https://i.imgur.com/cB0Z50W.png
https://i.imgur.com/BjaQE2e.png
https://i.imgur.com/nl6uO6t.png

ID Games Link

Mirror 1

Would love to hear your thoughts on it! Happy Dooming!

Credits:
Spoiler:
Last edited by A.Gamma on Sun Oct 21, 2018 12:26 am, edited 3 times in total.
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Re: (GZDoom) Under a Freezing Sea

Postby A.Gamma » Wed Sep 26, 2018 8:40 pm

Thanks to the feedback I've gotten on Doomworld I have updated to RC3: https://waa.ai/aMaL. If nothing else comes up in the next few days, I'll upload to idgames.
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Re: (GZDoom) Under a Freezing Sea

Postby LOZ_98 » Sat Oct 06, 2018 9:10 am

Just finished it, was really fun and challenging level, good detailing and use of atmospheric sound effects, the fights don't start until later in the level when you restore power to the facility, I like your use of water segments, the new monsters are also a welcome addition, and I'm glad you decided to add some autosave points, definitely helps keeping the players engaged in case they get surprised by the amount of action the level decides to throw at them after restoring power.

a Unique level making Great use of G/ZDoom features while still keeping the gameplay familiar and engaging, definitely recommended in case you haven't played this already :) Good stuff.
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Re: (GZDoom) Under a Freezing Sea

Postby A.Gamma » Sun Oct 07, 2018 8:14 pm

Thanks for playing it! Water segments are IMO underused in Doom, so yeah, I wanted to experiment a bit with them.
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Re: (GZDoom) Under a Freezing Sea

Postby Marisa Kirisame » Mon Oct 08, 2018 4:59 am

Damn... this looks cool.
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Re: (GZDoom) Under a Freezing Sea

Postby MetroidJunkie » Thu Oct 18, 2018 2:35 pm

I can't get to the link.
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Re: (GZDoom) Under a Freezing Sea

Postby Enjay » Thu Oct 18, 2018 2:54 pm

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Re: (GZDoom) Under a Freezing Sea

Postby Gzegzolka » Sat Oct 20, 2018 1:22 pm

Awesome map :) I like snow environment and underwater segments and I wish to see more of them. If I could change anything I would remove half of those dead bodies on upper section of base or just replace them with some small blood pools, body near power switch should stay - it is very good detail in that place.
Anybody know how to open last locked underwater doors near exit?
Also I like that underground segment where action starts and there is so many different ways to go.
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Re: (GZDoom) Under a Freezing Sea

Postby A.Gamma » Sun Oct 21, 2018 12:30 am

Ah damn, I don't know why I'm not getting notified for replies even when I turned the option on.

Anyway, thanks a lot for playing and for the feedback! I have updated the OP with the idgames link and a mirror.

Also:
Gzegzolka wrote:Anybody know how to open last locked underwater doors near exit?


Spoiler: How to open the doors
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Re: (GZDoom) Under a Freezing Sea(Now on /idGames!)

Postby Gideon020 » Sat Nov 10, 2018 8:15 pm

This was a lot of fun, I feel like this concept could be used for a levelset, if not a full megawad.
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