NGX wrote:I had a lot of fun with this. I played it actually some weeks ago. It was the first time in years that I had used save games The size and level of detail is remarkable, it took well over an hour to complete but the map was continually interesting to explore as each section had its own boundary and identity
Thanks you both for playing it and the positive reviews, I'm glad you liked it!Bofubutt wrote:This was an excellent map. It had just the right amount of detail, the gameplay was well-paced without being too sluggish or being too crazy (my first playthrough was on HMP, and aside from the very end, I never died, but had a few moments where I was ready to worry), and the layout was well-connected. It was really nice being able to quickly revisit areas due to new passageways opening up.
One bit of feedback, and I wish I could remember where it was more precisely (it's later in the map):
Spoiler:Again, phenomenal work. I enjoyed every second.
I didn't know that bug, I've several fixed since I published it. Do you know if it is possible to update a file in /idgames?
I didn't know that contest, for this edition I can't present it, but maybe in the following one...popguy12 wrote:You know what i just thought of? Not sure if you did this time around but you should definitely submit this into Joels mapping contest. the second one closed off entries a while back and as far as i know he is still going over the maps. But if he does a 3rd one you should definetly submit it!
Again, thanks for playing it. The idea from the beginning was to make big and explorable map but that wasn't very confusing for the player. If you look closely, the map offers clues as where you need to go...0mrcynic0 wrote:Just finished this today. The red and blue keys were easier to get since the levels were mostly linear which eliminates the frustration of remembering which door to go. I like maps like these.
That isn't a map problem... It's from the toaster where you play it , I can play the map with these mods without problem using xbrz and other GZDoom fancy options. Soon I will upload a video playing it at 100% with brutal doom.will183 wrote:okay, this is unplayable with Project Brutality and Hideous destructor solely because of the lag
I think the map is also fun in vanilla. Of course, if you want to play it, do as Enjay or leodoom85 said:
Enjay wrote:So... play it without mods. It's a good map and worth playing. Not everything needs to run with mods.
I also have to say that I made the map thinking that it was compatible with the mayority of the gameplay mods, I sometimes like to play with those...leodoom85 wrote:I agree with Enjay. Mods can ruin your gameplay one way or another.
Play the maps as intended folks.
As I said in doomworld, I know I'm not very good at putting cool names on maps heheJohnSuitepee wrote:This looks like something I'd be interested in playing. (despite the somewhat generic name) I'll check it out sometime.
Regarding your video, I really liked watching it. I've also seen the DyingCamel playtrough and in both I've laughed a lot. I'm glad you enjoyed playing it. I've also subscribed to your channels, which I didn't know themJohnSuitepee wrote:Here is my playthrough of the wad. A pretty fun adventure overall, although I stupidly spent ages looking for the yellow key after the Deathknight fight. Also, the exploding cars in the finale was cool!
I'm sorry I can't be more active to answer the messages, but lately I'm very busy with work, studies and a baby.
Thank you all for your interest and feedback!