Fall of Society is the first of hopefully at least more than one community projects to be conducted under the banner of the Phobos Society. This project will be targeted for ZDoom final version v2.8.1 which can be downloaded here. All ZDoom formats will be accepted, which means UDMF and Doom in Hexen. If you'd like you can even map in Boom or regular old Doom format, as long as you're testing it in ZDoom so that the resources function correctly and to make sure your triggers and effects are working as intended. Although there is a GLDEFS lump inside the resource pack, this is not targeted to GZDoom so if you put something in that doesn't function in regular old ZDoom, leave it out.
Mapping Deadline: It's over! Compilation and release coming soon!
Textures and flats have been selected from the Cage Texture Packs 1 & 2, Forest Swords, Silver Texture Pack & Doom 1 textures for Doom 2 from Realm667, Chaos Theory and Firetop Mountain.
After this I will allow a week or two for bugfixing and final testing and polishing if required.
Mappers can submit more than one map. Although we're using ZDoom, you don't have to make War and Peace. A nice 10-20 minute affair hits the spot I reckon, shorter is cool too. If you're going for a 30 minute plus epic, show me updates along the way.
Requests:
Although community projects can by their very nature yield inconsistent results, I'd like to get a rough theme going for progression purposes. To achieve this, I would like one mapper to volunteer to make an outdoors map, and another mapper to volunteer to make a city map. Anything apart from these two maps can be whatever you feel like making. I will accept more than one outdoors and city map if they turn up on my doorstep.
I will accept:
* Custom skies. I've included a bunch of skies from Mechadon's Box of Skies v2, but as stated you can supply your own if desired. Default SKY1 is STARSKY1.
* Custom music. MIDI or MP3 it's all good as long as it's not copyrighted. Obviously that mainly applies to MP3s.
* Custom textures on approval. There's a decent amount to choose from in the resource file, try to keep it at that.
* Jumping and crouching. This is a ZDoom mapset, and while I prefer you keep the jumping and crouching to a minimum and restricted to secrets, or bonus areas or not used for mandatory progression pathing, you are the mapper and can use as you like. I ask that if possible you make it obvious for the player that jumping or crouching is intended.
There are 3 new enemies:
Suicide Bomber
We all know and love this silly little guy and I get quite the kick out of his screaming sound. In reality though, this guy is a dangerous moving barrel that explodes on contact with the player when placed well. Use him with that in mind.
Baby Cacodemon
Don't be fooled by how cute this litle caco is. It has its own projectile like its mama and in swarm numbers can pose a serious threat. Baby Cacodemon is intended to fill the flying monster gap between Lost Soul and regular Cacodemon.
Firevile
Based on the Diabolist, this is the red hot cousin of the Archvile. While it doesn't resurrect the dead, it has a range of fiery attacks that can mess up friend and foe alike rapidly. Takes about 4 SSG shots or 4 rockets to put down.
There are some cool decorations:
The lost pile of gibs from 1993 that John Romero gifted us a couple of years back
Revenant gore
Trees
More gruesome decorations
Junk piles
Resource pack examples:
All guidelines and rules are up for fair debate, but will be hard locked in by the 14th of September. Say what you want to say before then or forever hold your peace. Thanking all participants, spectators, well wishers and people who think we suck in advance, come and make some fun!
Re: [WIP} Fall of Society for ZDOOM (Phobos Society Project)
Posted: Sat Sep 01, 2018 4:49 pm
by glenzinho
For simplicity and to not have to repeat it at many different locations, if I still have access to a certain one that is, here is my take on why ZDoom?
Re: [WIP} Fall of Society for ZDOOM (Phobos Society Project)
Posted: Mon Sep 03, 2018 10:07 am
by Zen3001
the monsters all seem too painful to deal with
Re: [WIP} Fall of Society for ZDOOM (Phobos Society Project)
Posted: Tue Sep 04, 2018 1:47 am
by glenzinho
Nah the monsters are all cool Zen, wouldn’t hurt a fly try adding some in a map and playing with them... love your status, To Live Is To Die brah in the almighty words of the Cliff.
Re: [WIP} Fall of Society for ZDOOM (Phobos Society Project)
Posted: Tue Sep 04, 2018 5:34 pm
by Dr. Shotgun
I shall keep a close eye on this one.
Long live zDoom!
Re: [WIP} Fall of Society for ZDOOM (Phobos Society Project)
Posted: Tue Sep 04, 2018 11:06 pm
by A.Gamma
Took a look the resources yesterday, and I'll be interested in making a city map if I could add some more city-esque stuff (fences, billboards, neon and graffitti to name a few.)
And what about some ambient sounds? IMHO those can really enhance a map.
Re: [WIP} Fall of Society for ZDOOM (Phobos Society Project)
Posted: Wed Sep 05, 2018 12:33 am
by glenzinho
Hi A. Gamma, pleased to see your interest in this humble project! I’m open to adding more resources until the 14th, so if you can send me a link to what you’d like added by a message to myself preferably at the host site, please do so asap. If you have the relevant sound info already set up to go along with your ambient sounds I will most likely add them in too. Thanks again!
Re: [WIP} Fall of Society for ZDOOM (Phobos Society Project)
Posted: Wed Sep 05, 2018 12:53 am
by A.Gamma
Cool stuff! I have a huge compilation of resources for a defunct project of mine that I'll be more than happy to share, it includes lots of textures, custom decorations, sounds, and even some voxels. If you however, feel that it's too much, I'll just PM you the ones I want to use. Cheers!
Re: [WIP} Fall of Society for ZDOOM (Phobos Society Project)
Posted: Wed Sep 05, 2018 1:08 am
by glenzinho
Yeah just the ones you would like to use, trying to keep the resources less bloated as possible heh
I’ve received your message A. Gamma, I’ll have an updated resource file about 14 hours from the time of this post, cheers!
Re: [WIP} Fall of Society for ZDOOM (Phobos Society Project)
Posted: Wed Sep 05, 2018 4:23 am
by Zen3001
glenzinho wrote:Nah the monsters are all cool Zen, wouldn’t hurt a fly try adding some in a map and playing with them... love your status, To Live Is To Die brah in the almighty words of the Cliff.
It was a hard choice between this and "he left the focking band"
Re: [WIP} Fall of Society for ZDOOM (Phobos Society Project)
Posted: Wed Sep 05, 2018 3:55 pm
by glenzinho
Resource pack updated, thanks A. Gamma for your contribution!
Re: [WIP} Fall of Society for ZDOOM (Phobos Society Project)
Posted: Sun Sep 09, 2018 8:01 pm
by glenzinho
First map for Fall of Society is over at the host project site, Terror Rising
Re: [WIP] Fall of Society for ZDOOM (Phobos Society Project)
Posted: Sun Sep 09, 2018 8:59 pm
by glenzinho
Thanks for the response. I only ask because imgur links tend to give me grief. I've used the same links at another site and they display as intended but don't under the imgur tag here for some reason.
Re: [WIP] Fall of Society for ZDOOM (Phobos Society Project)
Posted: Fri Sep 14, 2018 1:40 am
by Juste_ssgunner
my english is bad I use a translator
hey man this project looks very interesting
I have some sprites that I did not know where to post them to you?
they are something of gore and other things,for the moment I have only some since I am somewhat busy, but I can send those that are already ready