Bungle in the Jungle: a Netronian Chaos mappack

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Skelegant
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Bungle in the Jungle: a Netronian Chaos mappack

Post by Skelegant »

"Let's bungle in the jungle, well that's alright by me!"

Download: http://www.mediafire.com/file/vl38e630e ... 1.zip/file

Netronian Chaos: viewtopic.php?f=43&t=57964

A 5 level mappack for Captain J's excellent mod Netronian Chaos, with retro music, unique environments, and a challenging new boss made by the man himself :D
(as well as a bullet-hell esque secret level and boss)



Screenshots:
Spoiler:
Credits:
Spoiler:
Last edited by Skelegant on Fri Sep 21, 2018 11:46 pm, edited 3 times in total.
Valken
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Re: Bungle in the Jungle: a Netronian Chaos mappack

Post by Valken »

Looks good. Will give it run after I finish a few things.
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Captain J
 
 
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Re: Bungle in the Jungle: a Netronian Chaos mappack

Post by Captain J »

It's finally here!!! It's been pleasant working together. Especially making of bosses! Hope you all enjoy this map pack and obviously Netronian Chaos is needed before playing!
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Rex705
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Re: Bungle in the Jungle: a Netronian Chaos mappack

Post by Rex705 »

Ah cool looks interesting. I'll give it a go.

EDIT: I was confused for a bit and could not get this to work. Most times you load the map pack first then the mod but for this, you need to load mod first.

Also should this not be under Total Conversions instead of levels?
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PlayerLin
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Re: Bungle in the Jungle: a Netronian Chaos mappack

Post by PlayerLin »

Rex705 wrote: EDIT: I was confused for a bit and could not get this to work. Most times you load the map pack first then the mod but for this, you need to load mod first.

Also should this not be under Total Conversions instead of levels?
It's just a mapset with its own unique BOSSes and some other new things, not a standalone mod, you still needed the NC mod to run it, load the NC(and its Mutators) first and then this mappack.

==

Finished the mapset...it's short and simple layouts but still a nice "blast through".
Not sure if it intended, but lack of health packs make me has to think twice or more before rush into enemies.

Hmm, maybe added some health packs on BOSS fights on later levels maybe good idea I think.

Also, for a short mappack with 51.54MB of OGGs, this just surprised me when I saw the downloaded file was 56.8MB, and most of it were huge musics.
Spoiler:
Still, I like this pack and want more! :P
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Captain J
 
 
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Re: Bungle in the Jungle: a Netronian Chaos mappack

Post by Captain J »

PlayerLin wrote:It's just a mapset with its own unique BOSSes and some other new things, not a standalone mod, you still needed the NC mod to run it, load the NC(and its Mutators) first and then this mappack.
said it right!
Not sure if it intended, but lack of health packs make me has to think twice or more before rush into enemies.
I'm sure keep covering and shooting often might save your health, or maybe find some secrets around the map!
Also, for a short mappack with 51.54MB of OGGs, this just surprised me when I saw the downloaded file was 56.8MB, and most of it were huge musics.
I tried to lighten up some OGG musics, but i guess that wasn't enough... Finding certain midi versions was not so easy either. Sorry for the inconvenience. :(
Spoiler:
Spoiler:
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PlayerLin
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Re: Bungle in the Jungle: a Netronian Chaos mappack

Post by PlayerLin »

I found all secrets but still, if you f**ked up a lot, you better just restart the level with pistol start......I have a really bad habit about always playing at skills 4 for some reasons, and hardly to change that. :P
Captain J wrote:I tried to lighten up some OGG musics, but i guess that wasn't enough... Finding certain midi versions was not so easy either. Sorry for the inconvenience. :(
Well, I'm not feel so inconvenient about its huge music size but maybe somebody would so I still point it out, sadly I guess it's not easy to solve so this is the result.

Still, I actually were think the levels would more larger, judging by the file size...I feel bad for this stupid assumption now. :(
Captain J wrote:
Spoiler:
Spoiler:
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Captain J
 
 
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Re: Bungle in the Jungle: a Netronian Chaos mappack

Post by Captain J »

PlayerLin wrote:Still, I actually were think the levels would more larger, judging by the file size...I feel bad for this stupid assumption now. :(
This map pack could've been light-weighted if i knew which format has the smaller filesize... Eh, Ogg sounded fine despite the size.
Spoiler:
Spoiler:
EDIT: Fixed some spelling errors.
Last edited by Captain J on Wed Aug 29, 2018 10:59 pm, edited 2 times in total.
Gideon020
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Re: Bungle in the Jungle: a Netronian Chaos mappack

Post by Gideon020 »

My only solid complaint is that the cave boss fight arena is really, really, really fucking cramped and lacking in cover.
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Skelegant
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Re: Bungle in the Jungle: a Netronian Chaos mappack

Post by Skelegant »

Gideon020 wrote:My only solid complaint is that the cave boss fight arena is really, really, really fucking cramped and lacking in cover.
Indeed, I wasn't sure what to do with that area so just left it as it. I might update it at some point, but for now just run in circles around the exit room, that should do the trick
Gideon020
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Re: Bungle in the Jungle: a Netronian Chaos mappack

Post by Gideon020 »

If you're willing to take a suggestion, having that open wall lead to an arena where the boss drops in from above probably would work.
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Skelegant
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Re: Bungle in the Jungle: a Netronian Chaos mappack

Post by Skelegant »

Update time:
-All music has been recompressed and tidied up by QuakedoomNukem Cz (thanks :D )
-The elevator at the end of map02 was an accident waiting to happen so it's fixed now
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Re: Bungle in the Jungle: a Netronian Chaos mappack

Post by PlayerLin »

Nice job for lower the package size to nearly 1/3!

Are you considering make more levels for NC? Just asking, since I would like see more. :P
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Captain J
 
 
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Re: Bungle in the Jungle: a Netronian Chaos mappack

Post by Captain J »

Oh my, how did you even compressed all musics like that?! Now that's some good news!
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Skelegant
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Re: Bungle in the Jungle: a Netronian Chaos mappack

Post by Skelegant »

That was all QuakedoomNukem Cz's work, pretty impressive huh? I'm not sure if I'll be doing any more levels specifically for NC, it was fun but I prefer mapping for vanilla Doom's gameplay style (plus I'm still not as good at doom mapping as I'd like to be)

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