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A 5 level mappack for Captain J's excellent mod Netronian Chaos, with retro music, unique environments, and a challenging new boss made by the man himself
(as well as a bullet-hell esque secret level and boss)
Screenshots:
Spoiler:
Credits:
Spoiler:
- Sound Effects -
BBOSACT, BBOSSIT, BBOSATK1, BBOSATK2, BBOSATK3, BBOSATK4: Fallout: New Vegas by Bethesda Softworks
BBOSDTH: Fallout: New Vegas by Bethesda Softworks and Gundam VS Zeta Gundam by Bandai
GALOT: Obviously from Dr. Eggman
FBOSATK1~FBOSATK4: Attack Preparations. All from/mixed with sounds of Mega Man X4 by Capcom and Dragon Ball Xenoverse 2 by Bandai Namco Entertainment
FBOSDTH: Death Sound. Mixed with sounds of Mega Man X4 by Capcom and Explosion In The Air by miksmusic at Freesound.org
FBOSFATK: Death Ray Fire. Mixed with sounds of Mega Man X4 by Capcom and Fallout: New Vegas by Bethesda Softworks
FBOSMECH: Giant Robot's Glowing SFX. From Gundam VS Zeta Gundam by Bandai
FBOSMFLY: Giant Robot flying, after saving the injured final boss. Mixed with sounds of Bucky 'O Hare by Konami and Fallout: New Vegas by Bethesda Softworks
FBOSMHIT: Beam Saber Hit. Mixed with sounds of Mega Man X4 by Capcom and Star Wars sound pack by joe93barlow at Freesound.org
FBOSMING: Beam Vulcan Fire. Mixed with sounds of Quake II by ID Software and Gundam VS Zeta Gundam by Bandai
FBOSMISL: Micro Missile Launching. Mixed with sounds of Hunk's revolver by Ty Ford at Freesound.org and Gundam VS Zeta Gundam by Bandai
FBOSMMIS: Beam Saber Miss. Mixed with sounds of Star Wars sound pack by joe93barlow at Freesound.org
POW_1,POW_2, THATSGOO and GOGOGO: Cadillacs and Dinosaurs
Redd's voice clips by Kira Buckland and used with permission from Major Cooke
- Music -
D_RUNNIN: U.N. Squadron by Capcom
D_STALKS: Heavy Barrel by Data East
D_COUNTD: Thunder Force III by Technosoft
D_BETWEE: Salamander 2 by Konami
D_WARP: Acrobat Mission by UPL
DSBOSS1: Gunforce II by Irem
DSBOSS2 and D_END: The Ninja Warriors by Taito(Plus Natsume)
Music files compressed and tidied up by QuakedoomNukem Cz
Last edited by Skelegant on Fri Sep 21, 2018 11:46 pm, edited 3 times in total.
It's finally here!!! It's been pleasant working together. Especially making of bosses! Hope you all enjoy this map pack and obviously Netronian Chaos is needed before playing!
EDIT: I was confused for a bit and could not get this to work. Most times you load the map pack first then the mod but for this, you need to load mod first.
Also should this not be under Total Conversions instead of levels?
Rex705 wrote:
EDIT: I was confused for a bit and could not get this to work. Most times you load the map pack first then the mod but for this, you need to load mod first.
Also should this not be under Total Conversions instead of levels?
It's just a mapset with its own unique BOSSes and some other new things, not a standalone mod, you still needed the NC mod to run it, load the NC(and its Mutators) first and then this mappack.
==
Finished the mapset...it's short and simple layouts but still a nice "blast through".
Not sure if it intended, but lack of health packs make me has to think twice or more before rush into enemies.
Hmm, maybe added some health packs on BOSS fights on later levels maybe good idea I think.
Also, for a short mappack with 51.54MB of OGGs, this just surprised me when I saw the downloaded file was 56.8MB, and most of it were huge musics.
Spoiler:
Wow, Map06 aka secret level and RedHerring BOSS both are cool, jetpack battle is nice idea, but......
Sorry I have use buddha cheat on Map06's secret boss since I keep get killed, and no health packs even make the fight even worse.
PlayerLin wrote:It's just a mapset with its own unique BOSSes and some other new things, not a standalone mod, you still needed the NC mod to run it, load the NC(and its Mutators) first and then this mappack.
said it right!
Not sure if it intended, but lack of health packs make me has to think twice or more before rush into enemies.
I'm sure keep covering and shooting often might save your health, or maybe find some secrets around the map!
Also, for a short mappack with 51.54MB of OGGs, this just surprised me when I saw the downloaded file was 56.8MB, and most of it were huge musics.
I tried to lighten up some OGG musics, but i guess that wasn't enough... Finding certain midi versions was not so easy either. Sorry for the inconvenience.
Spoiler:
Wow, Map06 aka secret level and RedHerring BOSS both are cool, jetpack battle is nice idea, but......
Sorry I have use buddha cheat on Map06's secret boss since I keep get killed, and no health packs even make the fight even worse.
Spoiler:
Hard difficulty and no health pack is the reason why we kept this map as secret. It takes time, but you'll defeat this boss eventually!
I found all secrets but still, if you f**ked up a lot, you better just restart the level with pistol start......I have a really bad habit about always playing at skills 4 for some reasons, and hardly to change that.
Captain J wrote:I tried to lighten up some OGG musics, but i guess that wasn't enough... Finding certain midi versions was not so easy either. Sorry for the inconvenience.
Well, I'm not feel so inconvenient about its huge music size but maybe somebody would so I still point it out, sadly I guess it's not easy to solve so this is the result.
Still, I actually were think the levels would more larger, judging by the file size...I feel bad for this stupid assumption now.
Captain J wrote:
Spoiler:
Hard difficulty and no health pack is the reason why we kept this map as secret. It takes time, but you'll defeat this boss eventually!
Spoiler:
Yes, bullet-hell style, isn't it? I won't complain since it's fine as secret level, and skip-able.
Recommend using Target Spy with this or even the NC mod itself, it's good to know enemies' health point before doing stupid rushing! to think about should take cover or not.
I also interest about the BOSS - Redd Herring, he(?) looks like different from NC enemy characters, or just from some other things not about NC?
PlayerLin wrote:Still, I actually were think the levels would more larger, judging by the file size...I feel bad for this stupid assumption now.
This map pack could've been light-weighted if i knew which format has the smaller filesize... Eh, Ogg sounded fine despite the size.
Spoiler:
I also interest about the BOSS - Redd Herring, he(?) looks like different from NC enemy characters, or just from some other things not about NC?
Spoiler:
The story of this mappack goes like this; The High-Marshal of Netronian Empire, Vicfaust has taken over the abandoned planet of no one and prepared the another counterattack. The rumor goes that this planet has special technology that no faction ever mastered before. Sgt. Eilidh, the protagonist of NC heard the news from Macrocosmic Party and found Netronian Empire's hideout. And so her adventure begins once again.
As you can see the secret map however, it turns out, the planet was formerly owned. It was still guarded by the Rhonian forces, keeping intruders away from their tech. Redd Herring, the Sovereigness of Duchy of Galactic Saviors is one of the Guardian. They used to be allied with Netronian Empire, but the Netronians betrayed and toyed with the Rhonians, ending their relationship eventually. Redd is very sick of both factions, Netronians and Gaians. So She's trying to kill Eilidh with no peaceful intentions.
And yeah, Redd is she.
EDIT: Fixed some spelling errors.
Last edited by Captain J on Wed Aug 29, 2018 10:59 pm, edited 2 times in total.
Gideon020 wrote:My only solid complaint is that the cave boss fight arena is really, really, really fucking cramped and lacking in cover.
Indeed, I wasn't sure what to do with that area so just left it as it. I might update it at some point, but for now just run in circles around the exit room, that should do the trick
Update time:
-All music has been recompressed and tidied up by QuakedoomNukem Cz (thanks )
-The elevator at the end of map02 was an accident waiting to happen so it's fixed now
That was all QuakedoomNukem Cz's work, pretty impressive huh? I'm not sure if I'll be doing any more levels specifically for NC, it was fun but I prefer mapping for vanilla Doom's gameplay style (plus I'm still not as good at doom mapping as I'd like to be)