Page 3 of 3

Re: heXen Upstart Mapping Project (RELEASED!)

PostPosted: Thu Oct 25, 2018 5:13 am
by Gideon020
HexenMapper wrote:
Gideon020 wrote:when I killed him the whole place was flooded with monsters.

Did you died? or were you able to complete it?

I just said 'fuck it', turned on god mode and pummeled my way through to the teleporter.

But yeah, I have no idea what the cause could be except for the Hexen weapon mod I was using.

Re: heXen Upstart Mapping Project (RELEASED!)

PostPosted: Sat Aug 17, 2019 9:25 pm
by Elie(T)Zerg
Frist Of all. I have to say, amazing job I really love this maps. Thanks for made them.
But I have to report something… or just tell… there are two things in map 06 (atheneum) where you are at a star bridge and there is a unreachable place at the right.

The another thing is the stairs at the end of the level the walls help you cross, thing i guess its not intended beacuse of the switch and the plataformer part.
But anyway maybe its intended.
Well i leave some screenshots:

Happy HeXen'ing

Re: heXen Upstart Mapping Project (RELEASED!)

PostPosted: Fri Oct 02, 2020 10:48 pm
by Darman Macray
I just finished playing this! Excellent job to everyone involved. The puzzles were great, especially Map10's.

However, I have to say that Map10's arena fight at the end was a little much for my taste, and following that fight immediately with a slaughter-battle in the hub and then another slaughter map after that to finish the wad felt a bit repetitive.

Other than that, I thought it was fantastic. The hub reminded me of Crash Bandicoot 2, with all of the decorations around each of the portals. The Abandon Observatory may be my new favorite map for Hexen or any iwad ever. I loved how it just drips with atmosphere and beautifully diverse lighting, as well as having a very satisfying flow to find all the puzzle items.

Again, thank you to everyone who helped make this. I would happily play a XUMP II :D