E1M3 - Toxin refinery remake

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT Q&A or troubleshooting forums! They are for active projects only! Please use the Editing or General or its subforums for such questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

E1M3 - Toxin refinery remake

Postby Guardsoul » Sun Jul 29, 2018 10:34 am

Hello everyone once again!

As many of you have noticed, I have been posting some screenshots of the remake I´m currently working on and I have being asked a couple of questions about it. So I decided to create a topic to both answer them and have a place to post the progress of the map.

This is a map I planned to remake a couple of years ago when I played KDiZD for the first time. As I was playing Z1M3 and admiring the detail in there, I also started to become aware that the map had a navigation problem with the underground area (a place that in my opinion was unnecessary but whatever...) in addition of some other problems that we all know very well.

So my task here is to recreate, once again, E1M3 in UDMF format, avoiding the issues that Z1M3 had back in the day, with some GZDoom features that can enhance the player experience for the better.

Spoiler: "Here are some screenshots of the map (WIP)"


Questions asked:

What IWAD should I use to play the map?
This map will replace E1M3 so The Ultimate Doom IWAD is what will be used.

Will this be mod compatible?
This is just a map with some minor sfx, new textures and music so it should be compatible with all mods as long as they don´t mess with the scripts.

When will this be released?
Progress is around 50% right now, so there are still a lot of things to do before releasing it. There will be a testing session before the final release to fix all the possible issues.

Have you planned any other remakes for the future?
There are other maps I have in mind but I really doubt I´ll remake all Doom levels or even a single episode but... who knows?


Regards.
User avatar
Guardsoul
I warned you
 
Joined: 11 Dec 2011
Location: Creating a new dimension

Re: E1M3 - Toxin refinery remake

Postby Rex705 » Wed Aug 01, 2018 3:17 am

Looks good can't wait
User avatar
Rex705
 
Joined: 22 Nov 2015
Discord: Rex705
Twitch ID: Rex705

Re: E1M3 - Toxin refinery remake

Postby Guardsoul » Wed Aug 01, 2018 10:23 am

Adding some extra complexity to the sewers


User avatar
Guardsoul
I warned you
 
Joined: 11 Dec 2011
Location: Creating a new dimension

Re: E1M3 - Toxin refinery remake

Postby Tormentor667 » Wed Aug 01, 2018 11:21 am

This looks promising, can't wait to see the map running :)
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: E1M3 - Toxin refinery remake

Postby Gorman Frebmane » Thu Aug 02, 2018 5:48 am

Knee deep in zdoom all over again but theres a g at the end of zdoom.
Gorman Frebmane
 
Joined: 13 Jan 2018


Return to Levels

Who is online

Users browsing this forum: No registered users and 2 guests