Refracted Reality (Formerly Infinite Void)

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Re: Refracted Reality (Formerly Infinite Void)

Postby Project Dark Fox » Sat May 16, 2020 6:21 pm

Hey, I'd hate to be that guy, but did you have permission to use Turbo Knight's "Rasengan" in one of the maps? It does seem to be edited to loop seamlessly.
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Project Dark Fox
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Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Refracted Reality (Formerly Infinite Void)

Postby Nems » Tue May 26, 2020 1:35 am

Just got done playing through this mapset and I was simply blown away by the high quality of it all. The music, the level design, the colors, the encounters (though some were a bit too rough for my liking I did manage to make it through them)...absolutely outstanding work.

The only bug I managed to run into during my playthrough was on map 09. In the final arena, I think the exit is supposed to raise up once you kill all the monsters in the arena. That didn't happen for me. Either some flying enemies got pushed out of bounds so I couldn't kill them or you have to kill every monster in the map, including the ones before that arena. I think I might have missed some monsters prior to reaching that final arena and had to use "kill monsters" to kill the remaining monsters, which finally raised the platform to the exit switch.

Other than that, superb mapset. <3
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"small monster loops"
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Re: Refracted Reality (Formerly Infinite Void)

Postby Daniel » Tue May 26, 2020 11:19 am

Hi! Very good looking mod, congratulations! I'll look forward to play it and bring some feedback. :cheers:
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Joined: 04 Jul 2004

Re: Refracted Reality (Formerly Infinite Void)

Postby Voltcom9 » Fri May 29, 2020 2:56 pm

These maps are seriously beautiful. Like it's hard to believe it's even Doom.
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