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Re: INFINITE VOID(?)

Posted: Sat Aug 11, 2018 9:55 pm
by killerkouhai
4 are done, 6 are still in progress. that hits my orginal goal of 10, but since so many people have joined and now there's a team of 8 mappers and it's no longer just me working on it, we may shoot for more

Re: INFINITE VOID(?)

Posted: Sun Aug 12, 2018 3:58 pm
by PFL
Excellent

Re: INFINITE VOID(?)

Posted: Thu Sep 13, 2018 7:20 pm
by killerkouhai
New area in the works

Re: INFINITE VOID(?)

Posted: Sun Jan 13, 2019 8:46 pm
by batos2
woooow! I have already played the demo of this map.
Your maps look interesting to me :D

I hope that with the new maps that will come, do not go to add new weapons because I will be playing with two mods like La Tailor Girl and Super Mario Agilities.
Yes, with those two mods I find it more good and interesting. :mrgreen:

I see that you are something creative and expert, seeing these maps with a space environment with abstract precipices.
Talking of abstract, it seems that you take the inspiration from that user NIPPER, he is a map maker for Counter Strike: Source, that most are abstract, look, I'll show any videos:
https://www.youtube.com/watch?v=ddGlj5B6A0I
https://www.youtube.com/watch?v=TlJLZhV69mU

By the way, the level of the rainbow decoration, has made me remember another level like that for Doom 2:
viewtopic.php?f=42&t=58337

Re: INFINITE VOID(?)

Posted: Thu Jan 17, 2019 1:43 pm
by killerkouhai
14 days until the release of RC1!





Re: INFINITE VOID(?)

Posted: Fri Jan 25, 2019 7:07 pm
by batos2
killerkouhai wrote:14 days until the release of RC1!




¡Creative!, it looks like a masterpiece.

If it requires "Jumping" can I do it with Super Mario Agilities? :D
viewtopic.php?f=43&t=61742

Re: INFINITE VOID(?)

Posted: Fri Jan 25, 2019 8:38 pm
by AvzinElkein
Does it introduce any new monsters or the like? I wanna try it with Guncaster, which doesn't support custom monsters.

Re: INFINITE VOID(?)

Posted: Fri Jan 25, 2019 9:28 pm
by leodoom85
AvzinElkein wrote:Does it introduce any new monsters or the like? I wanna try it with Guncaster, which doesn't support custom monsters.
No. It's all vanilla. There are custom decorations for sure but the mob roster is pure vanilla for pure action.

Re: INFINITE VOID(?)

Posted: Fri Jan 25, 2019 9:30 pm
by leodoom85
If it requires "Jumping" can I do it with Super Mario Agilities? :D
viewtopic.php?f=43&t=61742
You can try it. Just don't fall to the void too much

Re: INFINITE VOID(?)

Posted: Sat Jan 26, 2019 5:15 pm
by killerkouhai
The release date has been pushed back to March 1st, 2019.
AvzinElkein wrote:Does it introduce any new monsters or the like? I wanna try it with Guncaster, which doesn't support custom monsters.
The only custom monster is the final boss, courtesy of General Roasterock.

Re: INFINITE VOID(?)

Posted: Sat Jan 26, 2019 6:20 pm
by AvzinElkein
killerkouhai wrote:The release date has been pushed back to March 1st, 2019.
AvzinElkein wrote:Does it introduce any new monsters or the like? I wanna try it with Guncaster, which doesn't support custom monsters.
The only custom monster is the final boss, courtesy of General Roasterock.
...won't work with Guncaster then, I think.

Re: INFINITE VOID(?)

Posted: Sat Jan 26, 2019 8:22 pm
by wildweasel
AvzinElkein wrote:...won't work with Guncaster then, I think.
If the boss doesn't directly replace any original actors, I don't see why it wouldn't work.

Re: Refracted Reality (Formerly Infinite Void)

Posted: Sun Feb 03, 2019 7:24 pm
by batos2
I just tried the demo of the map with Zandronum 3.0 and it was fine :D , only that I had to put in OpenGL so that the sky looks better as it should be.

And it also includes dynamic lights.

Re: Refracted Reality (Formerly Infinite Void)

Posted: Fri Mar 01, 2019 10:23 pm
by leodoom85
This project should be released soon. And I'd like to post a couple of pics from each map of mine...
This is from Elysium's Void.
Image
Image

And this is from Violent Duality.
Image
Image

Re: Refracted Reality (Formerly Infinite Void)

Posted: Tue Mar 05, 2019 5:04 am
by Doomkid
Had the privilege of playtesting this wad recently in it's near-complete state. Other than some usual suspects for release candidates like minor bugs, texture misalignments, etc. these maps are an incredible sight to behold. I don't think it's an exaggeration to say that they bring the visual game to a whole new level. Importantly, they are also fun to play. Just piping up to show some love!