Refracted Reality (Formerly Infinite Void)

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killerkouhai
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Re: INFINITE VOID(?)

Post by killerkouhai »

4 are done, 6 are still in progress. that hits my orginal goal of 10, but since so many people have joined and now there's a team of 8 mappers and it's no longer just me working on it, we may shoot for more
PFL
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Re: INFINITE VOID(?)

Post by PFL »

Excellent
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killerkouhai
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Re: INFINITE VOID(?)

Post by killerkouhai »

New area in the works
batos2
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Re: INFINITE VOID(?)

Post by batos2 »

woooow! I have already played the demo of this map.
Your maps look interesting to me :D

I hope that with the new maps that will come, do not go to add new weapons because I will be playing with two mods like La Tailor Girl and Super Mario Agilities.
Yes, with those two mods I find it more good and interesting. :mrgreen:

I see that you are something creative and expert, seeing these maps with a space environment with abstract precipices.
Talking of abstract, it seems that you take the inspiration from that user NIPPER, he is a map maker for Counter Strike: Source, that most are abstract, look, I'll show any videos:
https://www.youtube.com/watch?v=ddGlj5B6A0I
https://www.youtube.com/watch?v=TlJLZhV69mU

By the way, the level of the rainbow decoration, has made me remember another level like that for Doom 2:
viewtopic.php?f=42&t=58337
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killerkouhai
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Re: INFINITE VOID(?)

Post by killerkouhai »

14 days until the release of RC1!




batos2
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Re: INFINITE VOID(?)

Post by batos2 »

killerkouhai wrote:14 days until the release of RC1!




¡Creative!, it looks like a masterpiece.

If it requires "Jumping" can I do it with Super Mario Agilities? :D
viewtopic.php?f=43&t=61742
AvzinElkein
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Re: INFINITE VOID(?)

Post by AvzinElkein »

Does it introduce any new monsters or the like? I wanna try it with Guncaster, which doesn't support custom monsters.
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leodoom85
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Re: INFINITE VOID(?)

Post by leodoom85 »

AvzinElkein wrote:Does it introduce any new monsters or the like? I wanna try it with Guncaster, which doesn't support custom monsters.
No. It's all vanilla. There are custom decorations for sure but the mob roster is pure vanilla for pure action.
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leodoom85
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Re: INFINITE VOID(?)

Post by leodoom85 »

If it requires "Jumping" can I do it with Super Mario Agilities? :D
viewtopic.php?f=43&t=61742
You can try it. Just don't fall to the void too much
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killerkouhai
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Re: INFINITE VOID(?)

Post by killerkouhai »

The release date has been pushed back to March 1st, 2019.
AvzinElkein wrote:Does it introduce any new monsters or the like? I wanna try it with Guncaster, which doesn't support custom monsters.
The only custom monster is the final boss, courtesy of General Roasterock.
AvzinElkein
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Re: INFINITE VOID(?)

Post by AvzinElkein »

killerkouhai wrote:The release date has been pushed back to March 1st, 2019.
AvzinElkein wrote:Does it introduce any new monsters or the like? I wanna try it with Guncaster, which doesn't support custom monsters.
The only custom monster is the final boss, courtesy of General Roasterock.
...won't work with Guncaster then, I think.
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wildweasel
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Re: INFINITE VOID(?)

Post by wildweasel »

AvzinElkein wrote:...won't work with Guncaster then, I think.
If the boss doesn't directly replace any original actors, I don't see why it wouldn't work.
batos2
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Re: Refracted Reality (Formerly Infinite Void)

Post by batos2 »

I just tried the demo of the map with Zandronum 3.0 and it was fine :D , only that I had to put in OpenGL so that the sky looks better as it should be.

And it also includes dynamic lights.
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leodoom85
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Re: Refracted Reality (Formerly Infinite Void)

Post by leodoom85 »

This project should be released soon. And I'd like to post a couple of pics from each map of mine...
This is from Elysium's Void.
Image
Image

And this is from Violent Duality.
Image
Image
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Doomkid
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Re: Refracted Reality (Formerly Infinite Void)

Post by Doomkid »

Had the privilege of playtesting this wad recently in it's near-complete state. Other than some usual suspects for release candidates like minor bugs, texture misalignments, etc. these maps are an incredible sight to behold. I don't think it's an exaggeration to say that they bring the visual game to a whole new level. Importantly, they are also fun to play. Just piping up to show some love!
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