[GZDoom] Diabolus Ex v1.1

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TaporGaming
Posts: 128
Joined: Fri Jun 08, 2018 7:24 am
Discord: Tapor#9385
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Re: [GZDoom] Diabolus Ex v1.1

Post by TaporGaming »

I dont know
_mental_
 
 
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Joined: Sun Aug 07, 2011 4:32 am

Re: [GZDoom] Diabolus Ex v1.1

Post by _mental_ »

TaporGaming wrote:I dont know
I see, how about disabling reflective surfaces? Set gl_plane_reflection CVAR to zero to do this.
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NTSM
Posts: 52
Joined: Mon Jun 17, 2019 1:23 am
Discord: NoBi-ThE-SoLo-MaStEr#2259
Graphics Processor: nVidia (Modern GZDoom)
Location: Now the hellish side of Germany.

Re: [GZDoom] Diabolus Ex v1.1

Post by NTSM »

An excellent Mod. ^^ Sadly, I only played the first part of the Deus Ex Series. But I remember the Atmosphere very well. ^^
Really wish you did more of it. ^^
jimmiNO
Posts: 3
Joined: Mon Jul 27, 2020 8:30 am

Re: [GZDoom] Diabolus Ex v1.1

Post by jimmiNO »

astonishing!
I played your map, the multiple paths are simple but really in deus ex manner.
[the final boss scene XD]
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Ferretmanjcdenton
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Discord: https://discord.gg/hRm8w97
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Re: [GZDoom] Diabolus Ex v1.0

Post by Ferretmanjcdenton »

I can't even say with words how amazing these map is ...

Any chance we get a follow up one ?
Like a Cyberpunk city map like the Hongkong Map from original Deus ex ...that would be absolutely amazing
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Ferretmanjcdenton
Posts: 288
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Discord: https://discord.gg/hRm8w97
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Location: Germany

Re: [GZDoom] Diabolus Ex v1.1

Post by Ferretmanjcdenton »

NTSM wrote:An excellent Mod. ^^ Sadly, I only played the first part of the Deus Ex Series. But I remember the Atmosphere very well. ^^
Really wish you did more of it. ^^

Yeah ..I absolutely agree ..please more
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eLeR
Posts: 37
Joined: Tue Jun 25, 2019 6:29 am

Re: [GZDoom] Diabolus Ex v1.1

Post by eLeR »

A great map that fully reflects the atmosphere of cyberpunk. Well-chosen textures and perfect level design.
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Deon
Posts: 207
Joined: Thu Oct 08, 2020 10:44 am

Re: [GZDoom] Diabolus Ex v1.1

Post by Deon »

Oh my god. The textures, the style, everything just SCREAMS amazing.

I am actually working on a TC in Cyberpunk/Shadowrun style where I plan to perform corporate raids. This map is just amazing, and a great inspiration.
I will definitely use this texture set and fully credit you as an author. The quality is through the ROOF.

Here's the video of me playing this map with pre-pre-pre-alpha of my mod. It's VERY difficult because of my adjustments to gunfight and amount of hitscanners on this map, tasty!

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