[GZDoom] Diabolus Ex v1.1

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Re: [GZDoom] Diabolus Ex v1.1

Postby TaporGaming » Sat Oct 19, 2019 9:53 am

I dont know
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Re: [GZDoom] Diabolus Ex v1.1

Postby _mental_ » Sat Oct 19, 2019 10:27 am

TaporGaming wrote:I dont know

I see, how about disabling reflective surfaces? Set gl_plane_reflection CVAR to zero to do this.
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Re: [GZDoom] Diabolus Ex v1.1

Postby NTSM » Sat Feb 29, 2020 8:57 am

An excellent Mod. ^^ Sadly, I only played the first part of the Deus Ex Series. But I remember the Atmosphere very well. ^^
Really wish you did more of it. ^^
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Re: [GZDoom] Diabolus Ex v1.1

Postby jimmiNO » Thu Jul 30, 2020 11:33 am

astonishing!
I played your map, the multiple paths are simple but really in deus ex manner.
[the final boss scene XD]
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Re: [GZDoom] Diabolus Ex v1.0

Postby Ferretmanjcdenton » Sun Aug 02, 2020 4:04 am

I can't even say with words how amazing these map is ...

Any chance we get a follow up one ?
Like a Cyberpunk city map like the Hongkong Map from original Deus ex ...that would be absolutely amazing
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Re: [GZDoom] Diabolus Ex v1.1

Postby Ferretmanjcdenton » Fri Aug 07, 2020 2:37 pm

NTSM wrote:An excellent Mod. ^^ Sadly, I only played the first part of the Deus Ex Series. But I remember the Atmosphere very well. ^^
Really wish you did more of it. ^^



Yeah ..I absolutely agree ..please more
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OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: Not Listed

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