[GZDoom] Diabolus Ex v1.1

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Zen3001
Posts: 412
Joined: Fri Nov 25, 2016 7:17 am
Discord: #0629
Location: some northern german shithole

Re: [GZDoom] Diabolus Ex v1.1

Post by Zen3001 »

I'm surprised how well these jumping puzzles work with doom
and I rewrote the batch file here...

Code: Select all

if EXIST gzdoom-DEX-%username%.ini ( goto start )

copy gzdoom-DEX.ini gzdoom-DEX-%username%.ini

:start
start ..\gzdoom.exe -config gzdoom-DEX-%username%.ini -file DEX_1_1.wad %1 %2 %3 %4 %5 %6 %7 %8 %9
this one requires you to create another folder in your gzdoom directory and put the files in there, it allows the user to use 9 parameters(better than nothing), it creates a user ini just like gzdoom does with it's gzdoom.ini so overall it's better organized and doesn't turn your main gzdoom directory into a mess of wads, batch and ini files
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Roarke
Posts: 19
Joined: Sat Mar 03, 2018 9:34 am
Location: Romania

Re: [GZDoom] Diabolus Ex v1.1

Post by Roarke »

Arvy, your mod made me dizzy on
Spoiler:
:) wich adds to the atmosphere of the game.
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Mr.Enchanter
Posts: 481
Joined: Sat Mar 21, 2015 3:22 pm
Discord: Enchanter#5420
Location: USA

Re: [GZDoom] Diabolus Ex v1.1

Post by Mr.Enchanter »

Could you make a version without the reflective floors, they look nice but kill performance on older builds.
_mental_
 
 
Posts: 3772
Joined: Sun Aug 07, 2011 4:32 am

Re: [GZDoom] Diabolus Ex v1.1

Post by _mental_ »

Mr.Enchanter wrote:Could you make a version without the reflective floors, they look nice but kill performance on older builds.
Just do gl_plane_reflection 0 in console if you want to disable reflections.
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Mr.Enchanter
Posts: 481
Joined: Sat Mar 21, 2015 3:22 pm
Discord: Enchanter#5420
Location: USA

Re: [GZDoom] Diabolus Ex v1.1

Post by Mr.Enchanter »

Thanks mental.
PFL
Posts: 281
Joined: Mon Jul 28, 2008 7:44 pm
Location: .ca

Re: [GZDoom] Diabolus Ex v1.1

Post by PFL »

This was perfect, including the missing door sound :)
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Tormentor667
Posts: 13458
Joined: Wed Jul 16, 2003 3:52 am
Location: Germany

Re: [GZDoom] Diabolus Ex v1.1

Post by Tormentor667 »

This is fucking awesome! When do I get a sequel?
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Midnight_King
Posts: 39
Joined: Fri Mar 16, 2018 2:56 am

Re: [GZDoom] Diabolus Ex v1.1

Post by Midnight_King »

Would it perhaps be possible to use the textures provided as Doom 2 vanilla replacements? I love them.

This level is great. It felt like it could be part of a total conversion. More proof maping and modding can be an artform.
Bezhael
Posts: 32
Joined: Fri Sep 29, 2017 4:49 pm

Re: [GZDoom] Diabolus Ex v1.1

Post by Bezhael »

I like that fact that you named it OniCorp as an Oni is a type of Japanese demon. I can imagine the demons using this as a front to try and creating a corporation large enough to compete against the UAC.
Gzegzolka
Posts: 17
Joined: Mon Oct 01, 2018 6:30 am

Re: [GZDoom] Diabolus Ex v1.1

Post by Gzegzolka »

I love that level, it's fun and visual are great. I wish to play more levels with those textures :)
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LOZ_98
Posts: 67
Joined: Thu Mar 22, 2018 7:46 pm
Discord: LOZ_98#7151
Graphics Processor: nVidia (Modern GZDoom)

Re: [GZDoom] Diabolus Ex v1.1

Post by LOZ_98 »

a visually impressive looking level with ton of optional areas to explore, the pacing is good too, I never played Deus EX games myself but I really like the way this level plays, crawling vents, It's clear that a lot of effort went into making this, Great looking and fun level, Good job.
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YasuoProjectX
Posts: 183
Joined: Tue Oct 09, 2018 6:37 pm
Discord: YasuoProjectY
Graphics Processor: nVidia (Modern GZDoom)
Location: Ionia

Re: [GZDoom] Diabolus Ex v1.1

Post by YasuoProjectX »

The secret Rooftop with Soulsphere will makes me dying always
Kuleshoff
Posts: 3
Joined: Thu Aug 22, 2019 2:43 am

Re: [GZDoom] Diabolus Ex v1.1

Post by Kuleshoff »

Wonderful job! Design, graphics, music, gameplay - I liked everything!
TaporGaming
Posts: 128
Joined: Fri Jun 08, 2018 7:24 am
Discord: Tapor#9385
Graphics Processor: Not Listed

Re: [GZDoom] Diabolus Ex v1.1

Post by TaporGaming »

I just lagging myself is there a way with lowres textures?
_mental_
 
 
Posts: 3772
Joined: Sun Aug 07, 2011 4:32 am

Re: [GZDoom] Diabolus Ex v1.1

Post by _mental_ »

TaporGaming wrote:I just lagging myself is there a way with lowres textures?
Just out of curiosity, how did you figure out that low performance is caused solely by textures?

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