Stranglehold - A Boom-compatible Doom 2 level

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Stranglehold - A Boom-compatible Doom 2 level

Postby Sparktimus » Sun Jul 01, 2018 10:55 am

Stranglehold

This is a Doom 2 boom-compatible single level replacement. I originally intended this to be part of my planned mapset 'Jaunt', but I have since decided that I have poked around with this thing for way too long and I need to release it as it's own thing to be finally done with it. It's yet another tech base (groooooan, amirite? :P) with fairly challenging gameplay. Not out to set the world on fire with this obviously, but nothing wrong with a cozy little level, right? Average par time ranges from 6-10 minutes, depending on your skill level. Difficulty ramps up about half-way through the map so be careful! It's been mostly tested for UV, but HMP and below are available as well. No new sprites or monsters, nothin' but stock textures (barring the Doom 1 sky), and the gameplay is classic. The ports I tested this with were PRBoom+, Eternity, and GZDoom.

This is the first Doom map I have ever released. It's been about 3 years in the making, 2 of which I spent only poking at it when I felt like, but 2018 was the year I really kicked into gear and pulled through with this. I am pretty happy with how it turned out and I hope you guys will enjoy it!

Special thanks to all the people I bugged to play this map and all the helpful others who provided tips and tricks. You guys know who you are. <3

Screenies:





Last edited by Sparktimus on Wed Jul 04, 2018 6:59 pm, edited 1 time in total.
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Re: Stranglehold - A Boom-compatible Doom 2 level

Postby Dr. Shotgun » Sun Jul 01, 2018 6:13 pm

Pretty good level. I don't think there's anything wrong with a map that just wants to create a classic styled experience. And this was pretty solid in that regard. Texture work was pretty good; I didn't notice anything that seemed out of place, and the trimming seemed thorough.

Navigationally I didn't have any problems. I generally knew what my objective was and when I didn't the options to proceed were small so I'd stumble into the objective anyway. Every room was distinct, so I barely needed the automap.

I 100%'d the level in about 10 minutes, and played it on zDoom 2.8.1. There weren't any technical issues of note, though I do have to wonder why the island in the imp room for the plasma secret was a damaging floor. I don't quite get that.
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Re: Stranglehold - A Boom-compatible Doom 2 level

Postby Sparktimus » Sun Jul 01, 2018 7:37 pm

Dr. Shotgun wrote:I 100%'d the level in about 10 minutes, and played it on zDoom 2.8.1. There weren't any technical issues of note, though I do have to wonder why the island in the imp room for the plasma secret was a damaging floor. I don't quite get that.


Total bug. Thank you for bringing that to my attention :P
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Re: Stranglehold - A Boom-compatible Doom 2 level

Postby Rex705 » Mon Jul 02, 2018 3:06 am

Here is a nice little video :)

Last edited by Rex705 on Sat Feb 23, 2019 4:35 pm, edited 1 time in total.
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Re: Stranglehold - A Boom-compatible Doom 2 level

Postby Sparktimus » Wed Jul 04, 2018 8:17 pm

Updated the OP with a new version and an /idgames link!
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