Pigeon Speedmapping Session 6: To Hell and Back

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Pigeon Speedmapping Session 6: To Hell and Back

Postby leodoom85 » Sat Jun 30, 2018 11:55 am

Hello everyone and welcome to the sixth installment of Pigeon Speedmapping Session...and yes...we're not dead, we just took vacation from speedmapping

Image

IDGames link: https://www.doomworld.com/idgames/level ... r/pigeon06
Alternative link: https://www.dropbox.com/s/un0a2ymnp4126 ... 6.zip?dl=1
Time: July 07, Saturday.
Session: 3pm EST/8pm GMT (Yes, this time will be only one session of 3 hours plus 1 hour for final touches.)
For navigation -http://www.thetimezoneconverter.com - Type in ET for one side and your timezone/city in the other side.

Discord invite: https://discord.gg/XQKHYx
Main textures: https://www.dropbox.com/s/jw1gm8pww4hzx ... x.zip?dl=1 Our set
https://www.realm667.com/index.php/en/c ... 25&Itemid= Patched textures for Doom 2 as alternative.

You already know most of the rules but I'll mention it again in case that you forgot (and for new ones that don't know it yet, especially in here):

- Use one of provided themes for session. Since there won't be a second session for now, the bonus theme rule will be discarded.
- Maps should be boom compatible (complevel 9).
- Include coop starts.
- Use three letter naming convention for custom textures or skies, if you needed.
- Include basic map information like author, map name, build time, used themes/textures/midi.

Updates can be included in server or in the thread.
If you have any questions, PM me or ask on server. Further news will be added before, during and after the session....so stay tuned!!!.
Last edited by leodoom85 on Mon Jul 23, 2018 7:53 pm, edited 5 times in total.
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Re: Pigeon Speedmapping Session 6: To Hell and Back

Postby leodoom85 » Sat Jun 30, 2018 11:56 am

If anyone here wants to see the previous 5 installments of this series, let me know and I'll put the links. :)
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Re: Pigeon Speedmapping Session 6: To Hell and Back

Postby leodoom85 » Sat Jul 07, 2018 1:28 pm

30 minutes before the session and I added the final set of textures.
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Re: Pigeon Speedmapping Session 6: To Hell and Back

Postby leodoom85 » Sat Jul 07, 2018 1:55 pm

I guess I'll annouce themes now.
1. Use blue, red, grey/silver textures mostly. Other textures can go as support.
2. Lots of curves.
3. No items which can increase player's health and armor to 200%
So be careful with all those bonuses.

5 minutes before the start.
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Re: Pigeon Speedmapping Session 6: To Hell and Back

Postby leodoom85 » Mon Jul 09, 2018 2:13 pm

Tomorrow will have our first beta of the short session (or probably today if I'm fast enough).
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Re: Pigeon Speedmapping Session 6: To Hell and Back

Postby leodoom85 » Mon Jul 09, 2018 8:35 pm

First beta for you to try. Feel free to spot anything or post valuable feedback please.
https://www.dropbox.com/s/un0a2ymnp4126 ... 6.zip?dl=1
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Re: Pigeon Speedmapping Session 6: To Hell and Back

Postby leodoom85 » Wed Jul 11, 2018 8:49 am

Second beta is released. The link is the same as above.
Just fixed several misalignments and a wrong player position.
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Re: Pigeon Speedmapping Session 6: To Hell and Back

Postby leodoom85 » Wed Jul 18, 2018 2:43 pm

IDGames version is up, check the OP.
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Re: Pigeon Speedmapping Session 6: To Hell and Back

Postby leodoom85 » Mon Jul 23, 2018 7:52 pm

Check the OP for the alternative version. Looks like the mirrors in IDGames for the updated version of this wad are stopped cold, which is really annoying and my patience is low.
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