New maps, and other projects whose primary focus is new maps, belong here.
Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Rowsol wrote:Will there ever be a non-dehacked version? I'd like to play this with mods.
I do have a plan to make it mod-compatible, like Valiant did. Unfortunately, I can't give you the exact release date of it. Probably not this year.
Anyway, the latest version of this wad is release candidate 3. This version includes some major/minor changes, based on the livestreams on Twitch, reviews on Doomworld Megawad Club, and feedback opinions from other players. You may check out the changelog below, before you download it.
Spoiler:
= General =
- Added an obituary for Antaresia's melee attack.
- Reduced the voulme of sound effects.
- Increased the capacity of grenade from 15 to 18 (30 to 36 with a backpack)
- Updated demo files
= Monster Changes =
- Decreased Energy Bolt's speed from 30 to 24
- Reduced Lost Soul's health from 50 to 45
- Reduced Afriest's health from 540 to 500
- Afriest now has longer firing-ready duration from 10 to 14
- Afriest now has longer after-firing duration from 8 to 12
- Reduced Antaresia's health from 700 to 650
- Reduced Antaresia Elite's health from 850 to 800
- Antaresia Elite now has longer firing-ready duration from 8 to 12
- Antaresia Elite now has longer after-firing duration from 8 to 12
- Afriest Statue's firing delay is increased from 18 to 20
- Afriest's movement is changed from <Speed: 6, Duration: 1> to <Speed: 12, Duration: 2>, making it less aggresive than before
- Increased Spider Mastermind's pain chance from 5 to 10
- Reduced Leviathan's health from 12800 to 10000
- Leviathan now has longer firing-ready duration from 4 to 10
- Decreased SpectroLeviathan's speed from 20 to 16
- Reduced Inquisitor's health from 24000 to 22400
- Decreased Inquisitor's speed from 26 to 25
- Inquisitor's firing rate is reduced from 5 to 3
= Level Changes =
- Fixed the texture misalignment around the blue keycard door in MAP05
- Replaced a surprise arch-vile to an antaresia in MAP08
- Fixed the texture misalignment around the exit in MAP10
- Fixed the bug in MAP11 again, where you can press the button across the fence
- Redesigned the access to the blue keycard door room (with a soulsphere secret) in MAP13
- Added non-secret assault rifle in MAP13
- Adjusted one of lift sections in MAP14, where you can get access to the yellow keycard door
- Fixed the texture misalignment around the secret in MAP14
- Adjusted the durations between each stage in MAP15A
- Adjusted the resupply switch in MAP17
- Redesigned the secret area in MAP22 to make it much easier to access
- Reduced lots of arch-viles in MAP29
Just a quick note that the final version of Struggle : Antaresian Legacy is now available. You can download one from the first post, or the link below.
Special thanks to everyone, who played the previous versions, provided feedback comments and opinions, and participated the Doomworld Megawad Club session and ZDaemon Thursday Night Survival #366. Thanks, and have fun.