Just thought I'd get back into Doom mapping as an attempt to sharpen my level design, this is more of a Metroidvania type of thing. (Note: Jumping is required)
Remade the level to have more shape and structure to it.
Re: Project Heremus
Posted: Mon Jun 18, 2018 11:59 pm
by StroggVorbis
When I read the title at first I thought this was a Heretic Music addon :o
Re: Project Heremus
Posted: Tue Jun 19, 2018 9:24 am
by MetroidJunkie
Well, it's in the levels subforum.
I picked the name Heremus because it's a Greek name that made sense.
Re: Project Heremus
Posted: Sun Aug 19, 2018 10:31 pm
by dawnbreez
Interesting concept. Needs a Varia Suit
How'd you manage to make weapons act as keys? Some kind of fancy DECORATE shenanigans?
Re: Project Heremus
Posted: Mon Aug 20, 2018 8:02 am
by RedoLane
So is this just a single map or you plan to make more? Because I think it lacks in many parts when it comes to combat.
First of all, why a weaker Cyberdemon? Just against him, I wasted all my ammo and couldn't kill him.
The rocket launcher is also used once on a door and that's it. why not keep it as a normal weapon?
And the plasma gun only shoot one bullet each time? I understand that's in order to make it feel progressive and not for the player to be full-badass from the start, but it slows down the whole progression by a lot.
I do however, love the throwback to Metroid Prime 2, with the recovery areas here and there, and the fact that this map is played twice with different environment, like parallel versions side by side.
Other than that, I think this map is ok for someone who came back to mapping, but as a map by itself, It needs a LOT of improvement in order to make it become fun.