Doom Slayer Chronicles

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Doom Slayer Chronicles

Postby el armadillo2 » Mon Sep 24, 2018 5:10 am

Blue Shadow wrote:What version of GZDoom are you using?

Starting with development build g3.6pre-86-g58c6614c0 (September 16th), GZDoom errors out if an engine's CVAR is changed from outside menus (on mod level). In older versions, it silently blocked the change to the CVAR.

I got it from here:
el armadillo2
Joined: 11 Nov 2016
Location: Somewhere over the rainbow.

Re: Doom Slayer Chronicles

Postby Blue Shadow » Mon Sep 24, 2018 4:32 pm

Until the issue is resolved by the project's author(s), use GZDoom 3.5.1, instead.
User avatar
Blue Shadow
Joined: 14 Nov 2010
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)


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