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Yet to be named DOOM 2 campagne

Posted: Sun Apr 08, 2018 5:31 pm
by mty
I read eevee's tutorial i think about three weeks ago. Just wanted to build a map. But i got stuck and now there are four and yet more to come. Here some first shots.
EDIT: New video, scroll down.

Re: Yet to be named DOOM 2 campagne

Posted: Sun Apr 08, 2018 8:52 pm
by grouchbag
That looks cute! :D

Re: Yet to be named DOOM 2 campagne

Posted: Mon Apr 09, 2018 6:11 am
by Zen3001
looking forward to this one

Re: Yet to be named DOOM 2 campagne

Posted: Mon Apr 09, 2018 11:05 am
by RedoLane
It's fine, I guess.

Re: Yet to be named DOOM 2 campagne

Posted: Thu Apr 12, 2018 6:19 pm
by mty
Four maps more or less done so far, plan around 6-8 all together. Can always put in more detail, but I want to get done rather quickly. But I try to focus on a good single player experience, doom like, just a bit more modern.
Spoiler:

Re: Yet to be named DOOM 2 campagne

Posted: Fri Apr 13, 2018 12:38 am
by 0mrcynic0
Looks really nice. It will be great if this becomes a full megawad or even a wad with a few levels.

Re: Yet to be named DOOM 2 campagne

Posted: Sun Apr 15, 2018 5:23 pm
by mty
I am stuck with the gameplay concept of the fifth level, so I am putting some more detail into my existing ones.
Spoiler:

Re: Yet to be named DOOM 2 campagne

Posted: Fri Apr 20, 2018 8:04 pm
by mty
EDIT: new video, scroll down

I'm going for a hand drawn old school look with big pixels and strong colors.

Re: Yet to be named DOOM 2 campagne

Posted: Fri Apr 20, 2018 10:44 pm
by grouchbag
This is looking really good! :D

Re: Yet to be named DOOM 2 campagne

Posted: Tue Apr 24, 2018 5:19 pm
by mty

Re: Yet to be named DOOM 2 campagne

Posted: Mon Jul 16, 2018 5:22 pm
by mty
Parenting keeps me busy, but I managed to make a little progress:




Please excuse the darkness in the end.