Fun
Required File : https://sonicspeedstreak.wordpress.com/download/
Link : Here 1, Here 2, Here 3.
EDIT : Forgot to mention, this is tested only on Zandronum, so If anything goes wrong make sure you try with Zandronum instead.
Jade Gully, Crystal Frost and Red Sands
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Jade Gully, Crystal Frost and Red Sands
Last edited by LOZ_98 on Fri Apr 20, 2018 8:11 am, edited 2 times in total.
Re: Jade Gully and Crystal Frost
That's pretty neat. Did you base the layouts off of the prerelease footage, or did you use a level viewer?
Re: Jade Gully and Crystal Frost
I just watched the gameplay footage and tried to recreate what I could lol, I'm doing Red Sands next hopefully, after I import textures and stuff I need.
Re: Jade Gully, Crystal Frost and Red Sands
Update : Uploaded Red Sands, featuring Platforms that Move Horizontally, I recommend using OpenGL for that level, because it uses Dynamic Lights and Sloped 3D Floors.