Jade Gully, Crystal Frost and Red Sands

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LOZ_98
Posts: 67
Joined: Thu Mar 22, 2018 7:46 pm
Graphics Processor: nVidia (Modern GZDoom)

Jade Gully, Crystal Frost and Red Sands

Post by LOZ_98 »

Fun

Required File : https://sonicspeedstreak.wordpress.com/download/

Link : Here 1, Here 2, Here 3.

EDIT : Forgot to mention, this is tested only on Zandronum, so If anything goes wrong make sure you try with Zandronum instead.



Last edited by LOZ_98 on Fri Apr 20, 2018 8:11 am, edited 2 times in total.
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Jaxxoon R
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Joined: Sun May 04, 2014 7:22 pm

Re: Jade Gully and Crystal Frost

Post by Jaxxoon R »

That's pretty neat. Did you base the layouts off of the prerelease footage, or did you use a level viewer?
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LOZ_98
Posts: 67
Joined: Thu Mar 22, 2018 7:46 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Jade Gully and Crystal Frost

Post by LOZ_98 »

I just watched the gameplay footage and tried to recreate what I could lol, I'm doing Red Sands next hopefully, after I import textures and stuff I need.
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LOZ_98
Posts: 67
Joined: Thu Mar 22, 2018 7:46 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Jade Gully, Crystal Frost and Red Sands

Post by LOZ_98 »

Update : Uploaded Red Sands, featuring Platforms that Move Horizontally, I recommend using OpenGL for that level, because it uses Dynamic Lights and Sloped 3D Floors.
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