- 3.29.18 @ 22:00; fixed map-breaking issue
- 4.01.18 @ 02:45; added a lock message to fake door
- 4.02.18 @ 15:20; made lava room with the star lift play better, minor accessibility changes
- 4.02.18 @ 15:26; fixed some undesirable ceiling lighting artifacts
- 4.02.18 @ 21:51; improved the maze Cyberdemon's A.I.
- 4.04.18 @ 17:18; added several rooms, detailing work
- 4.04.18 @ 17:25; added tasteful, spooky fog
- 4.04.18 @ 17:42; texture alignment and linedef straightening
- 4.05.18 @ 01:22; texture alignment, improved positioning of light sources, added some more monsters, retouched exit room, added clutter to grand courtyard, added small decorations, detailed some areas
- 4.05.18 @ 02:02; texture alignment, removed lock message from fake door. added debris instead, added perfunctory details to first room
- 4.05.18 @ 02:22; moved an obstacle that allowed the player to reach a non-gameplay related area
- 4.05.18 @ 19:45; minor detailing and streamlining in beginning rooms
- 4.09.18 @ 13:38; tons of minor detailing changes, "deep water" sector for waterfall room
- 4.09.18 @ 15:34; made the switch from DB2 to GZDBBF, found the simple joy of being able to brighten walls independently from sectors
- 4.12.18 @ 16:26; slew of changes, new rooms, more monsters, more detailing, more texture alignment
- 7.22.18 @ 15:13; several tiny changes, changed positioning of first shotgun
- 7.22.18 @ 20:34; detailing and texture alignment, enemy placements
- 7.27.18 @ 01:47; more monster placements, new areas and rooms
- 7.27.18 @ 02:35; numerous lighting and texture tweaks as well as some difficulty mode balancing
- 7.27.18 @ 13:32; fixed teleport issues
- 7.28.18 @ 02:15; detailing, added more key-locks to areas
- 7.28.18 @ 17:32; modified level music
- 7.28.18 @ 18:13; removed maze Cyberdemon and BFG marine, additional detailing and light sources
- 7.28.18 @ 23:26; opened up some cramped areas and added a fancy room
- 7.30.18 @ 01:20; squished some bugs, texture alignment
- 7.30.18 @ 02:35; added an enormous room and some connectors, implemented faux volumetric lighting in an area - very proud of how it turned out!
- 7.30.18 @ 03:56; added a ludicrous boss room that lets you exit to a secret level if completed
- 7.30.18 @ 04:13; added a secret
- 7.30.18 @ 13:29; fixed shadows in lava fountain room
- 7.31.18 @ 12:28; minor texture changes
- 8.03.18 @ 13:28; added more monsters and healing items to boss room
- 8.04.18 @ 13:37; moved a teleporter to a more obvious position, added some minor details to the blue key tunnels, new secret is now accessible
- 8.05.18 @ 02:27; added detail to spawn corridor
- 8.05.18 @ 13:21; added creepy moving walls to fleshy corridor, changed speed of hell-evator, added more imps
- 8.14.18 @ 00:48; ridiculous amounts of changes, completely reworked blue key room, removed two-sided skull switches, tons of detailing, texture alignment, weapon placements, monster placements, retexturing, lighting changes
- 9.27.18 @ 03:27; dozens of big and little changes, mostly involving enemy placement, pacing, lighting, detailing, and room flow and space re-usage.
- 9.28.18 @ 23:27; tons more little changes
- 10.9.18 @ 00:37; detailing, health and ammo pickup placement tweaks, new rooms, improved enemy placement and pacing
- 10.9.18 @ 00:57; put chainsaw in a more reasonable place
- 10.23.18 @ 17:51; added more rooms, detailed others, manipulated monster and ammo placements, improved flow, added a secret
- 10.30.18 @ 01:03; balancing, added co-op support, texture alignment
- 1.16.19 @ 13:19; so many changes over such a long period of time that I've essentially forgotten what they are, but rest assured they were all improvements =)