Re: Elementalism - an ambitious new 32-map megawad
Posted: Thu Mar 14, 2019 3:49 pm
by doomfiend
Absolutely Stunning
Re: Elementalism - an ambitious new 32-map megawad
Posted: Wed Mar 20, 2019 2:46 pm
by Tormentor667
This is absolutely brilliant in terms of visual and conceptual quality. I really can‘t wait to get my hands on this guys, keep up the good work.
Re: Elementalism - an ambitious new 32-map megawad
Posted: Sun Oct 20, 2019 4:17 am
by TaporGaming
Wait. In after summer... It's late now
Really Delayed
Re: Elementalism - an ambitious new 32-map megawad
Posted: Sun Oct 20, 2019 5:10 am
by QuakedoomNukem Cz
TaporGaming wrote:Wait. In after summer... It's late now
Really Delayed
Be patient, it will eventually come. Besides, everyone has their personal stuff to deal with, it's better, that it comes later, instead of being rushed and unfinished, despite having a bunch of talented people working on it.
Re: Elementalism - an ambitious new 32-map megawad
Posted: Sun Oct 20, 2019 5:43 am
by Rachael
QuakedoomNukem Cz wrote:
TaporGaming wrote:Wait. In after summer... It's late now
Really Delayed
Be patient, it will eventually come. Besides, everyone has their personal stuff to deal with, it's better, that it comes later, instead of being rushed and unfinished, despite having a bunch of talented people working on it.
This. ^
@TaporGaming: If you want things on a deadline, it will never be as good as it would be polished. Otherwise, just be patient.
Re: Elementalism - an ambitious new 32-map megawad
Posted: Sun Oct 20, 2019 6:18 am
by StroggVorbis
"A delayed game is eventually good, but a rushed game is forever bad."
-Shigeru Miyamoto
Re: Elementalism - an ambitious new 32-map megawad
Posted: Sun Oct 20, 2019 7:08 am
by MFG38
TaporGaming wrote:Wait. In after summer... It's late now
Really Delayed
Good things take time, friend.
Re: Elementalism - an ambitious new 32-map megawad
Posted: Sun Nov 03, 2019 1:40 am
by TiberiumSoul
What Rachel said. I've been working on my personal project on and off for the better period of 10 years and only now am I getting to a point in the development where I can say that...
"Yeah I'm, happy with the direction I've taken this thing in, I could release a finalized build and call it done and not have the urge to go back and do more."
//Shameless self plugging aside, Good things come to those who wait for them
Re: Elementalism - an ambitious new 32-map megawad
Posted: Sun Feb 16, 2020 7:12 pm
by YasuoProjectX
im going to throw a party if this map will release in 2021
Elementalism. Phase 1 release date: March 5th 2022!
Posted: Sun Dec 19, 2021 4:02 pm
by Remmirath
Note: Crosspost from Doomworld.com (original post here)
I am absolutely thrilled to announce that after four years of hard work, Elementalism Phase 1 is nearly ready, and will be released on March 5th 2022!
This has been an absolute labor of love from everyone involved, and it will be incredible to be able to share everything we've made with you all. I can't wait to have you all play it!
In celebration, Bauul made a new release date trailer!
The mapset is basically finished, but the plan is to have the version released on March 5th to be as complete and final as possible, so the next two and a half months will be entirely dedicated to testing, balancing and bug-fixing.
If anyone would like to be part of the internal testing process, please drop Bauul a DM. While he'll keep the number of testers at least somewhat limited just to avoid it all being overwhelming, he'd be very grateful for any offers of help!
Re: Elementalism. Phase 1 release date: March 5th 2022!
Posted: Fri Dec 24, 2021 2:54 am
by Tormentor667
I just watched the trailer… you guys are crazy this is looking brilliant!
Re: Elementalism. Phase 1 release date: March 5th 2022!
Posted: Sat Mar 05, 2022 6:56 am
by ActionAlligator
This looks pretty cool and fun, will be checking it out for sure. However, I'm going to be honest; I don't think Doom's monsters or hell aesthetic fit with this elements aesthetic at all. Still, as I said, looks fun and clearly lots of work was put into it!
EDIT: also, I just realized I bumped this old-ish thread on its stated release date. sorry.... I haven't scrolled through map sets in a while and didn't realize how old it was
Elementalism, an ambitious GZDoom mapset, Phase 1 out now!
Posted: Sat Mar 05, 2022 2:26 pm
by Remmirath
Elementalism Phase 1 is out now! Go check it out! Download links in the first post!
Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out no
Posted: Sat Mar 05, 2022 4:29 pm
by JohnnyTheWolf
I guess this is the closest we may ever get to an Avatar: The Last Airbender first-person shooter!
Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out no
Posted: Sat Mar 05, 2022 10:55 pm
by IvanDobrovski
I finished the Earth section, pretty amazing stuff! I had chugged frames in certain places but it wasn't unplayable. Two feedbacks:
Spoiler:
* You guys need to stop spawning monsters right in players face when they move. This happened a lot in Remmirath's Earth map, literally on bridge section multiple lost souls spawn to block you immediately. Then in other places mancubuses block you, or caco hordes. This is pretty annoying as you take free damage just for travelling around.
* You can skip the last fight in Remmirath's map as the lift comes down, just wander a bit. The fight is not very threatening due to this skip.
I love the boss design on Earth encounter. I can't wait to see more! This is exactly the kind of boss design this game (or any Bethesda Doom game for that matter...) needs.