Elementalism, an ambitious GZDoom mapset, Phase 1 out now!

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Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out no

Postby Rachael » Thu Apr 28, 2022 10:42 am

I could be wrong but I think the GPU matters a little less than the CPU does in this case.
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Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out no

Postby Kappes Buur » Thu Apr 28, 2022 11:09 am

Rachael wrote:I could be wrong but I think the GPU matters a little less than the CPU does in this case.

I can confirm that this is true.
Recently I upgraded my CPU to Ryzen 5 5600X but kept the old Geforce 660, which plays Elementalism without a problem.
Now, framerate is anywhere from 80 to 110 fps, before the upgrade I was lucky to attain 45 fps.


SaveTheDoomer wrote:So, a geforce 1060 should be the "minimum" requirement? I saw a 1060 3gb on amazon at 337 bucks... not bad :shock: And for 60 fps? I have a ryzen 2700, 4.1 Ghz on 1-2 threads.

Is that USD or CAD?
In Canada you can get a GeForce GTX 1660 OC 6GB for that price.
edit:
Scratch that - Out of stock
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Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out no

Postby SaveTheDoomer » Fri Apr 29, 2022 4:08 am

No, they're euros, i forgot the change :D :D = 356$. The 6 GB is worth 505$ :shock:
Moreover, i should upgrade my motherboard (no ryzen 5000, sorry) and add a 5600x... not bad at all, no wonder this is an ambitious mapset :lol: :lol: I bet Doom Eternal has lower requirements :P
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Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out no

Postby ScarredOut » Sat Apr 30, 2022 2:51 pm

Mild-violence: something that needs it's own mod, cause I love killing hordes without the constant reloading of saves. I'll go play it now.
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Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out no

Postby Talon1024 » Wed May 18, 2022 6:16 am

Is the ground on Earth 3 (Betwixt the Thicket) supposed to look like this?

Image
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Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out no

Postby Rachael » Wed May 18, 2022 7:02 pm

No, you're missing a shader if you see that. Possibly running in GLES or softpoly mode.
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Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out no

Postby Talon1024 » Thu May 19, 2022 6:54 am

Well, it looks like the full release of Elementalism Phase 1 is out now, even if the OP says otherwise. I was playing RC2, which apparently had this bug according to the changelog from the ModDB page:
Earth 3: Fixed shader in opening area (was broken in RC2, re-fixed in RC2 v1.01)
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Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out no

Postby Rachael » Thu May 19, 2022 7:51 am

Your shaders are not working. Try compiling the latest version of GZDoom, and then set these console variables:
Code: Select allExpand view
vid_preferbackend 0
gl_customshader 1
gl_custompost 1


And then restart GZDoom.
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Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out no

Postby Gez » Thu May 19, 2022 10:34 am

Just went to ModDB, downloaded what was presented there as the last version, and went to map E3:

Image

This is what it's supposed to look like.
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Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out no

Postby Rachael » Thu May 19, 2022 11:36 am

I updated to the v1.1 and it looks like the shader requirement was removed entirely in that area. All I see is grass now in GLES mode.
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Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out no

Postby Bauul » Mon May 23, 2022 3:20 am

Yep, the shader has been removed entirely from there in the final build. It had been temperamental ever since I first put it in, and apparently was using out of date code anyway.

The effect it produced was super subtle, so rather than continuing to fight it I just replaced it with the basic grass texture (and saved a bit of video memory in the process).
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