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Elementalism, an ambitious GZDoom mapset, Phase 1 out now!

Posted: Thu Mar 29, 2018 12:35 pm
by Remmirath
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Elementalism is an epic new mapset for GZDoom. Phase 1 out now!

Download link for Full Release v1.3 (Sept. 3rd, 2022)

ModDB
Mirror

Changelog from RC1:
Spoiler:
At nearly 5 years in the making, this has been a labor of love for everyone involved, and it is amazing (and slightly surreal) to have it finally released! A celebration of both advanced UDMF mapping and classic Doom gameplay, the aim of the mapset is to bring together the classic Doom experience we love with ambitious, high-concept modern mapping techniques. I can’t wait for you all the enjoy it! – Bauul

Note: This is a Release Candidate 2 build. This features numerous improvements and bug fixes over RC1, but please be aware some bugs may still exist.

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  • 15 extensive, detailed maps split across three episodes: The Realm of Earth, The Realm of Water, and the Realm of Fire
    Heavy focus on advanced UDMF and visual GZDoom features with extensive environmental storytelling
    Classic gameplay at heart: exploration and incidental-combat focused with occasional set-piece encounters
    Extensive lore for those who want to find it
    The vanilla bestiary joined by a handful of episode-specific custom monsters
    A new super-weapon, the Wand of Elements, with episode-specific attacks
    Gigantic new boss encounters
    A wholly original high-fidelity soundtrack
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Project lead:
Bauul

Maps by:
Bauul: Hub, E2, E3, E5, W2, W3, W4, W5, F2, F3, F4, F5

Bridgeburner56: F1, F5

Clay: F2, W4

DMPhobos: E1

Dragonfly: E2, F2

Dreadopp: W1

Phade102: W2

Remmirath: E4, W3, F4

Music by:
HeavenWraith: W1, F2

HexenMapper: Title, E2, E3, W4, Credits

PRIMEVAL: E1, E4, W2, F4, F5, FBoss

Speedy: W3, F3

Tristan: Hub, E5, EBoss, W5, WBoss, F1

(The OST will be getting its own full release on Spotify etc. soon!)

And a fantastic supporting team of testers, programmers and artists:

antares031, boris, Cyano Blugron, Guardsoul, Gutawer, Insane_Gazebo, Jazzmaster9, Jimmy, Kaapeli47, Lazorical, Liberation, LowGcifer, Major Arlene, Pegleg, Rachael, Simpletonium, Stormcatcher.77, Terminus, TheEvilGrin, Velvetic, Wolf McBeard, Xyzzy01, Yugiboy85

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GZDoom 4.7.1. Other GZDoom versions may work, but mileage will vary.

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Full Screenshot Gallery: https://imgur.com/gallery/cBrO9fK

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What are the minimum system requirements?

You need an Open GL 3.3 compatible GPU and a CPU with decent single-core speed. Like many modern GZDoom mapsets this has system requirements on the higher side, but we have worked carefully to optimize it as much as possible so it should run fine even on lower-end hardware.

What visual settings should I use?

Elementalism only works in the Hardware renderer. Dynamic lights are strongly recommended, as are shadowmaps if your hardware supports them.

What gameplay settings should I use?

Jump and Crouch are required. Freelook is optional, but heavily recommended. All the necessary comp-settings are set in the ZMAPINFO so you shouldn’t have to worry about them. However, if you find you are encountering odd behavior, please ensure your comp settings are set to Default.

Can I run mods with this?

Probably not. Robustly made mods may work to a degree, but some conflicts are likely inevitable. If you run into specific problems and would like more information, speak to the mods’ author.

How challenging is the mapset?

Not super challenging on the scale of modern mapsets, probably similar to something like Eviternity. If you want to experience the full UV monster count but are concerned about the difficulty, I strongly recommend trying the two new difficulties: Mild-Violence and Medium-Violence. They maintain the full UV monster count but improve the survivability of the player.

How long are the maps?

First playthroughs will vary between 20-30 minutes for the shorter maps and 45-60 minutes for the longer ones. The full mapset is around 8-10 hours of gameplay.

Can I change the Elementalism Options after starting a game?

Yes! Every option in the Elementalism Options menu can be toggled at any point, even swapping between pistol start and semi-continuous map starts.

I like to pistol start maps – how should I do that?

Select “Pistol Start” in the Elementalism Options menu. Do not use IDCLEV or MAP commands to reset the map, as you will lose your progress through the Hub.

I like to play continuous – where did some of my weapons go?

“Semi-continuous” is the only continuous option. In order not to unbalance the mapset, high-tier weaponry does not transfer between levels.

When will Phase 2 come out?

Progress has begun, but it’ll be a long (long) time!



Come join the discussion and get regular updates on the #Elementalism channel on the Hellforge Discord Server!

Re: Elementalism - an ambitious new 32-map megawad

Posted: Thu Mar 29, 2018 12:38 pm
by AvzinElkein
Is this for Doom (2), Heretic, or Hexen?

Re: Elementalism - an ambitious new 32-map megawad

Posted: Thu Mar 29, 2018 1:02 pm
by Remmirath
AvzinElkein wrote:Is this for Doom (2), Heretic, or Hexen?
It's for Doom 2.

Re: Elementalism - an ambitious new 32-map megawad

Posted: Thu Mar 29, 2018 3:52 pm
by ShadesMaster
Damn still a whole year away tho, but looks AWESOME!

Re: Elementalism - an ambitious new 32-map megawad

Posted: Thu Mar 29, 2018 4:59 pm
by Bigger C
Holy everlasting yes.

<bookmarks this thread>

Re: Elementalism - an ambitious new 32-map megawad

Posted: Thu Mar 29, 2018 9:52 pm
by Nash
Classic gameplay and modern visuals, that's how you do it. ;)

Re: Elementalism - an ambitious new 32-map megawad

Posted: Fri Mar 30, 2018 7:56 am
by ReX
If it wasn't for some of the textures, I wouldn't even have known this is a DooM project.

It looks spectacular! Best wishes.

Re: Elementalism - an ambitious new 32-map megawad

Posted: Fri Mar 30, 2018 11:47 am
by Scripten
Wow. I am officially losing my shit over this.

Looks incredible.

Re: Elementalism - an ambitious new 32-map megawad

Posted: Fri Mar 30, 2018 2:19 pm
by LukasG2004
can't wait!

Re: Elementalism - an ambitious new 32-map megawad

Posted: Fri Mar 30, 2018 2:38 pm
by Machine-Reaper
can you give us a minor idea of how much of a modern potato you need to run this project smoothly? (Like i5 2nd Gen with 4 gigs of ram can only run ZDCMP2 on 15 fps)

Re: Elementalism - an ambitious new 32-map megawad

Posted: Fri Mar 30, 2018 3:16 pm
by The Ultimate DooMer
Nash wrote:Classic gameplay and modern visuals, that's how you do it. ;)
That's the gap in the market that needs filling...there's even more interest over at DW atm :o
Machine-Reaper wrote:can you give us a minor idea of how much of a modern potato you need to run this project smoothly?
More than this I'd imagine?
Spoiler:

Re: Elementalism - an ambitious new 32-map megawad

Posted: Fri Mar 30, 2018 6:07 pm
by Bauul
Machine-Reaper wrote:can you give us a minor idea of how much of a modern potato you need to run this project smoothly? (Like i5 2nd Gen with 4 gigs of ram can only run ZDCMP2 on 15 fps)
We're trying to keep it as optimized as we can, but it will require some pretty modern hardware just for the graphical features to work. Integrated graphics will likely struggle (if they support OpenGL 3.0 at all) but a remotely dedicated modern graphics card should be fine.

My personal mapping rule so far has been: if with all the GZDoom graphical bells and whistles maxed out my GTX 1060 MaxQ drops significantly below 60 fps, it's time to tone it down.

Re: Elementalism - an ambitious new 32-map megawad

Posted: Sat Mar 31, 2018 11:09 am
by Zen3001
I hope my craptop manages to run it

Re: Elementalism - an ambitious new 32-map megawad

Posted: Sun Apr 01, 2018 8:16 am
by Machine-Reaper
Bauul wrote: My personal mapping rule so far has been: if with all the GZDoom graphical bells and whistles maxed out my GTX 1060 MaxQ drops significantly below 60 fps, it's time to tone it down.
Joly crap!

so it seems my GTX965m which can run Doom 2016 at 75 fps on Ultra will not be capable enough considering your using GTX 1060 MaxQ.

Re: Elementalism - an ambitious new 32-map megawad

Posted: Sun Apr 01, 2018 4:10 pm
by Bauul
Machine-Reaper wrote:
Bauul wrote: My personal mapping rule so far has been: if with all the GZDoom graphical bells and whistles maxed out my GTX 1060 MaxQ drops significantly below 60 fps, it's time to tone it down.
Joly crap!

so it seems my GTX965m which can run Doom 2016 at 75 fps on Ultra will not be capable enough considering your using GTX 1060 MaxQ.
By "All the bells and whistles" I do mean things like x32 multisampling. If you can play Doom 2016 at 75 fps you'll be fine!