Elementalism, an ambitious GZDoom mapset, Phase 1 out now!

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
doomfiend
Posts: 526
Joined: Sun Aug 27, 2006 6:10 am
Location: some where

Re: Elementalism - an ambitious new 32-map megawad

Post by doomfiend »

Absolutely Stunning
User avatar
Tormentor667
Posts: 13530
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Re: Elementalism - an ambitious new 32-map megawad

Post by Tormentor667 »

This is absolutely brilliant in terms of visual and conceptual quality. I really can‘t wait to get my hands on this guys, keep up the good work.
TaporGaming
Posts: 145
Joined: Fri Jun 08, 2018 7:24 am
Graphics Processor: Not Listed

Re: Elementalism - an ambitious new 32-map megawad

Post by TaporGaming »

Wait. In after summer... It's late now
Really Delayed
User avatar
QuakedoomNukem Cz
Posts: 235
Joined: Mon Nov 30, 2015 11:27 am
Location: Smržovka; Czech Republic

Re: Elementalism - an ambitious new 32-map megawad

Post by QuakedoomNukem Cz »

TaporGaming wrote:Wait. In after summer... It's late now
Really Delayed
Be patient, it will eventually come. Besides, everyone has their personal stuff to deal with, it's better, that it comes later, instead of being rushed and unfinished, despite having a bunch of talented people working on it.
User avatar
Rachael
Posts: 13527
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: Elementalism - an ambitious new 32-map megawad

Post by Rachael »

QuakedoomNukem Cz wrote:
TaporGaming wrote:Wait. In after summer... It's late now
Really Delayed
Be patient, it will eventually come. Besides, everyone has their personal stuff to deal with, it's better, that it comes later, instead of being rushed and unfinished, despite having a bunch of talented people working on it.
This. ^

@TaporGaming: If you want things on a deadline, it will never be as good as it would be polished. Otherwise, just be patient.
User avatar
StroggVorbis
Posts: 866
Joined: Wed Nov 08, 2017 4:23 pm
Graphics Processor: nVidia with Vulkan support
Location: Germany

Re: Elementalism - an ambitious new 32-map megawad

Post by StroggVorbis »

"A delayed game is eventually good, but a rushed game is forever bad."

-Shigeru Miyamoto
User avatar
MFG38
Posts: 414
Joined: Sun Apr 14, 2019 8:26 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland
Contact:

Re: Elementalism - an ambitious new 32-map megawad

Post by MFG38 »

TaporGaming wrote:Wait. In after summer... It's late now
Really Delayed
Good things take time, friend.
User avatar
TiberiumSoul
Posts: 1065
Joined: Fri Jan 20, 2012 11:29 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: Elementalism - an ambitious new 32-map megawad

Post by TiberiumSoul »

What Rachel said. I've been working on my personal project on and off for the better period of 10 years and only now am I getting to a point in the development where I can say that...

"Yeah I'm, happy with the direction I've taken this thing in, I could release a finalized build and call it done and not have the urge to go back and do more."

//Shameless self plugging aside, Good things come to those who wait for them :P
User avatar
YasuoProjectX
Posts: 183
Joined: Tue Oct 09, 2018 6:37 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Ionia

Re: Elementalism - an ambitious new 32-map megawad

Post by YasuoProjectX »

im going to throw a party if this map will release in 2021
User avatar
Remmirath
Posts: 2561
Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house
Contact:

Elementalism. Phase 1 release date: March 5th 2022!

Post by Remmirath »

Note: Crosspost from Doomworld.com (original post here)

I am absolutely thrilled to announce that after four years of hard work, Elementalism Phase 1 is nearly ready, and will be released on March 5th 2022!

This has been an absolute labor of love from everyone involved, and it will be incredible to be able to share everything we've made with you all. I can't wait to have you all play it!

In celebration, Bauul made a new release date trailer!



The mapset is basically finished, but the plan is to have the version released on March 5th to be as complete and final as possible, so the next two and a half months will be entirely dedicated to testing, balancing and bug-fixing.

If anyone would like to be part of the internal testing process, please drop Bauul a DM. While he'll keep the number of testers at least somewhat limited just to avoid it all being overwhelming, he'd be very grateful for any offers of help!
User avatar
Tormentor667
Posts: 13530
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Re: Elementalism. Phase 1 release date: March 5th 2022!

Post by Tormentor667 »

I just watched the trailer… you guys are crazy :) this is looking brilliant!
User avatar
ActionAlligator
Posts: 128
Joined: Sat Mar 18, 2017 6:34 am

Re: Elementalism. Phase 1 release date: March 5th 2022!

Post by ActionAlligator »

This looks pretty cool and fun, will be checking it out for sure. However, I'm going to be honest; I don't think Doom's monsters or hell aesthetic fit with this elements aesthetic at all. Still, as I said, looks fun and clearly lots of work was put into it!

EDIT: also, I just realized I bumped this old-ish thread on its stated release date. sorry.... I haven't scrolled through map sets in a while and didn't realize how old it was
User avatar
Remmirath
Posts: 2561
Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house
Contact:

Elementalism, an ambitious GZDoom mapset, Phase 1 out now!

Post by Remmirath »

Elementalism Phase 1 is out now! Go check it out! Download links in the first post!
JohnnyTheWolf
Posts: 1145
Joined: Mon Oct 05, 2015 8:37 am

Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out no

Post by JohnnyTheWolf »

I guess this is the closest we may ever get to an Avatar: The Last Airbender first-person shooter! :lol:
User avatar
IvanDobrovski
Posts: 83
Joined: Mon Aug 08, 2016 4:05 am

Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out no

Post by IvanDobrovski »

I finished the Earth section, pretty amazing stuff! I had chugged frames in certain places but it wasn't unplayable. Two feedbacks:
Spoiler:
I love the boss design on Earth encounter. I can't wait to see more! This is exactly the kind of boss design this game (or any Bethesda Doom game for that matter...) needs.
Post Reply

Return to “Levels”