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Re: Haunted Base - rc1.1

Posted: Sun Jun 10, 2018 6:46 am
by _mental_
As a nice to have feature I would mention custom monsters on endgame screen.
There is no need to show Doom II baddies absent from the map (like cyberdemon) but having new monsters there will be cool.

Own title screen will be nice too. I guess you could add it already if there was an image ready.
Probably a title map based on a small part of the level will suffice.

Also, about reflective floors used only on two sectors of the map. I noticed them only because of FPS dip at these locations.
This feature looks great in some maps. Although in this case it's really pointless in my opinion.

Re: Haunted Base - rc1.1

Posted: Thu Jun 14, 2018 6:09 am
by DavidRaven
Ok, I' added a few things :D

- the final rooms have been edited: the final fight(s) is now more crowded
- added the custom monsters in the endgame screen (didn't knew that was possible, thanks!)
- reflective floors removed
- more secrets
- quake 2 inspired health bonuses

I'd like to make a titlescreen, but I'm not very good at that. I'll see if I'm able to do something decent, anyway :)
The download link is in the first post.

Re: Haunted Base - rc1.2

Posted: Sat Jun 16, 2018 6:37 am
by _mental_
Made a walkthrough once again. The ending battle is much better indeed.
For some reason regular Demon is called Wraith in the endgame cast, and Diabolist is called Diabloist (the latter is probably intentional).
Outside of that, I didn't find any issues. Good job!

Re: Haunted Base - rc1.2

Posted: Mon Jun 18, 2018 9:20 am
by DavidRaven
Thank you, I've corrected that error! I think the wad may now be considered complete, thanks a lot for the support :)

Re: Haunted Base [complete]

Posted: Fri Jul 20, 2018 5:52 am
by Rex705
So when do we get a sequel :)