This is another community project that I am going to host. This map pack focuses on 3DGE compatibility - however not all 3DGE features have to be used. The only format restriction is that your map works properly in 3DGE.
The latest version of 3DGE does support UDMF but not all of GZDoom's line specials work, and also obviously DECORATE and ZScript are completely out. If you are not comfortable with 3DGE mapping, you may submit a Boom map instead, since 3DGE is a Boom-compatible port.
Rules:
- Maximum of 65 monsters per map. This is a hard limit. You do not need to use all 65 available "monster slots" - this rule is just to prevent slaughter maps.
- Must be compatible with 3DGE or PrBoom+. Do not test your maps in GZDoom. (You can use GZDoom for development, i.e. getting the layout finished and what not, but ultimately the map must be designed to work in PrBoom+ or 3DGE)
- You may use all available monster types. However please don't use 65 cyberdemons or something ridiculous like that.
- No custom DDF monsters or weapons. This is for static 3DGE Doom 2 compatibility.
- Custom textures/music/props are allowed (DDF props are allowed - including animated)
- Theme: The map should be reminiscent of Doom 2's maps 20-29.
Map Fix-up Deadline: April 24, 2018
Unlike with 20 Heretics, these deadlines are much more strict.