SVNHRNS/SVNEYES

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
XLightningStormL
Posts: 373
Joined: Mon May 09, 2016 1:38 am
Twitch ID: XLightmingStormL

Re: SVNHRNS/SVNEYES

Post by XLightningStormL »

Delicious, finally a good mod update.
User avatar
EddieMann
Posts: 520
Joined: Sun May 18, 2014 7:25 pm
Location: Arizona

Re: SVNHRNS/SVNEYES

Post by EddieMann »

hopin' for more screenies to come out!
User avatar
Ferretmanjcdenton
Posts: 288
Joined: Mon Mar 09, 2020 5:38 am
Discord: https://discord.gg/hRm8w97
Graphics Processor: Not Listed
Location: Germany

Re: SVNHRNS/SVNEYES

Post by Ferretmanjcdenton »

cortlong50 wrote:
Nash wrote:As I've said in another thread, I love your mapping style and your visuals. Looking forward to the finished product.
my man! I was actually waiting for your day and night cycle system to do a city but man open areas are hard as shit to run. but id love to house some of that killer tech youre putting out.
_mental_ wrote:Release beta/preview/whatever, we will check for sure.
please do, once i finish the first map and retexture the second, ill send it out for playtest.

Hey there ..is there any chance to get a test version.of your map ?
That looks amazing
User avatar
Ferretmanjcdenton
Posts: 288
Joined: Mon Mar 09, 2020 5:38 am
Discord: https://discord.gg/hRm8w97
Graphics Processor: Not Listed
Location: Germany

Re: SVNHRNS/SVNEYES

Post by Ferretmanjcdenton »

cortlong50 wrote:probably wont be more.

just found out the new version of GZDoom just broke a ton of shit all over the map (because why ensure backwards compatibility right?) and after 4 years working on this just have it get fucked up...im over it.

im probably gonna mark this as a complete waste of time and a dead project. im not going to go back through every level just to have it get broken later, or break it for the older versions when people wanna play with actually decent framerates (and then have the devs act like im stupid for bringing up legitimate issues for every release.)

im straight up defeated at this point. im sick of playing catch up with each version of GZ. That was 4 years of fuckin pain in the ass for nothing.

What ?? Noooo ..
I play on smartphone and can choose which version of gzdoom I want to use (from 4 different versions ) isn't that possible on PC ?


Edit ..

Wow that was something ..after reading the whole thing I finally realized I was posting the noooooo to fast ..gladly

Yeah .brings me back toy question for a test version ..would be awesome ..
I really hope your project gets finished ..looks like it fits in the 20 most detailed and highest quality maps of all time category
User avatar
wildweasel
Moderator Team Lead
Posts: 21384
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support

Re: SVNHRNS/SVNEYES

Post by wildweasel »

I think you're quote-replying to a very old post - there have been updates since then. Beyond that, though, this thread has been untouched since last year.
User avatar
JuliusKoolius
Posts: 56
Joined: Tue Apr 07, 2020 4:20 pm
Location: Even I don't know

Re: SVNHRNS/SVNEYES

Post by JuliusKoolius »

Since this got bumped, I was reading all of these posts and I got pretty exited! But is the project is dead?
User avatar
Ferretmanjcdenton
Posts: 288
Joined: Mon Mar 09, 2020 5:38 am
Discord: https://discord.gg/hRm8w97
Graphics Processor: Not Listed
Location: Germany

Re: SVNHRNS/SVNEYES

Post by Ferretmanjcdenton »

wildweasel wrote:I think you're quote-replying to a very old post - there have been updates since then. Beyond that, though, this thread has been untouched since last year.

Have you seen that I noticed that myself ..
I had edited the original comment down below after I found out that this wasn't important anymore
User avatar
Ferretmanjcdenton
Posts: 288
Joined: Mon Mar 09, 2020 5:38 am
Discord: https://discord.gg/hRm8w97
Graphics Processor: Not Listed
Location: Germany

Re: SVNHRNS/SVNEYES

Post by Ferretmanjcdenton »

wildweasel wrote:I think you're quote-replying to a very old post - there have been updates since then. Beyond that, though, this thread has been untouched since last year.


Have you any idea if it's still worked on ?
User avatar
Rachael
Admin
Posts: 12912
Joined: Tue Jan 13, 2004 1:31 pm
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Preferred Pronouns: She/Her

Re: SVNHRNS/SVNEYES

Post by Rachael »

Ferretmanjcdenton wrote:Have you any idea if it's still worked on ?
In almost nearly all circumstances, unless we are personally involved in a project we typically don't know more than a typical user about a project's state, and this one is unfortunately no exception.

In general it's safe to assume that no updates from the author means it's either not being worked on or it's happening very slowly.

Also bumping topics to ask questions like this is usually considered bad form. It's annoying because then everyone else thinks there are updates when instead it's someone asking questions just like your's, and it's not actually an update from the author.
User avatar
cortlong50
Posts: 753
Joined: Mon Jun 24, 2013 7:12 pm
Location: UT-WA

Re: SVNHRNS/SVNEYES

Post by cortlong50 »











(for the record, the water does have speculars and does created distortions in the textures below. its dope.







thank you so much for checking in on this.

i got sucked into fallout for a minute and this did definitely take a back seat, but now im kinda upset that i didnt just work on this during quarantine.

either way. this project will never die until it gets released. period. i have worked on this for so long that ill never give up on it.

i just need to finish working on the second map (redoing it) and complete overhaul of the 3rd. then i will release.

im gonna try to hit this as hard as possible over the next few months while inspiration is fresh.

in fact, just for bumping and to satisfy the mods and the people asking here are some screens. i appreciate you keeping me on my toes guys.

also thank you mods for not moving this to dead shit, and not shaming the requestors too hard. glad to see youre all still here kicking ass.
User avatar
Nash
 
 
Posts: 17283
Joined: Mon Oct 27, 2003 12:07 am
Twitch ID: nashmuhandes
Github ID: nashmuhandes
Location: Kuala Lumpur, Malaysia

Re: SVNHRNS/SVNEYES

Post by Nash »

cortlong50 wrote:
Is there some kind of post processing shader going on in this shot? Looks cool!
User avatar
cortlong50
Posts: 753
Joined: Mon Jun 24, 2013 7:12 pm
Location: UT-WA

Re: SVNHRNS/SVNEYES

Post by cortlong50 »

Nash wrote:
cortlong50 wrote:
Is there some kind of post processing shader going on in this shot? Looks cool!
Well it’s an underwater scene where the area youre in gets flooded and then I run my game with bloom. It really does give it a sweet effect hahaha
will183
Posts: 96
Joined: Wed Mar 29, 2017 3:27 pm
Discord: Vantabanter.#9359
Location: The land down under

Re: SVNHRNS/SVNEYES

Post by will183 »

cortlong50 wrote:
Nash wrote:
cortlong50 wrote:
Is there some kind of post processing shader going on in this shot? Looks cool!
Well it’s an underwater scene where the area youre in gets flooded and then I run my game with bloom. It really does give it a sweet effect hahaha
holy heck this looks amazing. I utterly can't wait for this!
XLightningStormL
Posts: 373
Joined: Mon May 09, 2016 1:38 am
Twitch ID: XLightmingStormL

Re: SVNHRNS/SVNEYES

Post by XLightningStormL »

Looking back at this, the aesthetic style reminds me heavily of FEAR.
User avatar
MrIcarus
Posts: 12
Joined: Mon Aug 15, 2016 9:29 am

Re: SVNHRNS/SVNEYES

Post by MrIcarus »

Yay its not dead!

Return to “Levels”