dead.wire - v1.1
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
dead.wire - v1.1
strangeness abound - v1.1 (updated 2017-12-30)
Single map for GZDoom, with new weapons and some monster edits.
There's more to this strange facility than meets the eye. See for yourself.
[Author's note: this is actually map from a few years back, but I've just done a v1.1 update and realized I'd never posted it here. Have fun, all!]
Re: dead.wire - v1.1
I remember playing the original way back when. Good stuff.
Re: dead.wire - v1.1
Thanks! There's a few tweaks, but nothing terribly major unless the ammo balance of the old one wasn't very friendly. It's much better now.
[I guess there's a few other tweaks too here; I need to keep better track of my changelogs. Spoiled by GitHub ]
[I guess there's a few other tweaks too here; I need to keep better track of my changelogs. Spoiled by GitHub ]
Re: dead.wire - v1.1
Link isn't working here
Re: dead.wire - v1.1
Server's down at least for now, it seems. (Source: Xaser.)
Re: dead.wire - v1.1
It's back. Had some emergency maintenance on the server, but it's all sorted out now.
I also feel like I should maybe just /idgames this. Seems folks have gotten their fill.
I also feel like I should maybe just /idgames this. Seems folks have gotten their fill.