Project: Kate. (v1.1)

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Re: Project: Kate. (v1.1)

Postby Jimmy » Wed Jul 03, 2019 7:08 am

I would very much like to thank each and every one of you, from very deep down, for taking the time to play this.

May Kate's memory never die.
User avatar
Joined: 10 Apr 2006
Discord: Jimmy#4100
Twitch ID: JimmySquared
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Project: Kate. (v1.1)

Postby thewolfman00001 » Wed Jul 03, 2019 1:03 pm

Indeed <3
Joined: 23 Feb 2019
Discord: Alexander (The Wolfman)#6010
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Project: Kate. (v1.1)

Postby will183 » Thu Jul 04, 2019 11:48 pm

I only recently have joined the DooM community so i never really knew who she was. but she sounds nice. Sorry for your loss.
Insertion Point Bravo
Joined: 29 Mar 2017
Location: The land down under
Discord: Vantabanter.#9359
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)

Re: Project: Kate. (v1.1)

Postby CSSLZT13 » Mon Jul 22, 2019 5:23 am

Not gonna lie, if it weren't for the recent bumps to this topic thread, putting it in the top pages once again, I likely would not have known the existence of this mapset. The only other reference to Kate I've seen is the small dedication to her when booting up the Lithium mod.

I'm not trying to be a dick and I apologize if I seem like it. Let me follow this thought up with my official review of the mapset: It's friggin' brilliant. I don't think I've played Doom with vanilla mechanics in so long, but I'm so glad I did, as this mapset is a testament to the awesomeness that was Kate. I admit, I didn't know her. Like, at all. I came into this community pretty late -- probably too late to know her, really. And yet, this mapset touched me right from the very beginning -- no, seriously, I squealed in delight when I recognized the midi song from the first level! The difficulty spikes, the little design choices, the enemy/weapon placements, the themes -- it all ties together very nicely into a compressed mini-episode of tough, but possible encounters that pushed me to see the end of this mapset through. The archvile trick didn't make sense to me at first, but afterward, it seemed so obvious, LOL. And that ending is PERFECT.
I have yet to find the secret in the last episode, but I'm planning on revisiting it today and finding it -- I'm sure it won't play shredding solos with my heart strings, no, not at all! Heh.

All in all, a touching, fitting tribute to someone who was likely one of the strongest pillars of support this community has seen. At least from where I'm sitting, anyway. When I get home, I'm going to look up some of her past work -- that Pokemon mod sounds like fun, LOL! Rest in peace and awesomeness, Kate -- you will definitely be missed.
Joined: 29 Dec 2017
Discord: CSSLZT13


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