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Dark Universe part 1 released

Posted: Wed Dec 13, 2017 12:17 pm
by Payload4367
Part one of this project has been released:
Link to FINISHED PRODUCT:
https://www.doomworld.com/files/file/19 ... se-part-1/


New Update: fixes and new map

5 maps for GZdoom/Doom2.



Small to Medium sized maps. Maps can be completed
rather quickly (just find the switch that opens the
exit and then find the exit), with lots of secrets,
switches, scripted events, and hidden areas full of
the stuff you might need to survive the next map.
HMP and UV difficulties available.



This is still a work in progress. Help appreciated. Thanks everyone!

For screenshots: https://www.doomworld.com/forum/topic/9 ... ck-wanted/
Link to old file (drkuni1.zip): http://www.mediafire.com/file/8esle1fdo ... rkuni1.zip

Link to old file #2(drkuni1.2.zip): http://www.mediafire.com/file/zb44oyj02 ... uni1.2.zip

What's new:
• Fixed some texture alignments
• Worked to make the "codes" system more intuitive. (crosses fingers)
• added early build of map05
• New title screen

Xtra content: made a video playing map01 with the Dark Forces mod: https://www.youtube.com/watch?v=DezNadIjFvk

Re: Dark Universe wad in progress. Testing and feedback want

Posted: Sat Dec 16, 2017 11:28 pm
by Gideon020
This looks interesting. I'll give it a go.

Re: Dark Universe wad in progress. Testing and feedback want

Posted: Sun Dec 17, 2017 5:48 am
by Tormentor667
Screenshots?

Re: Dark Universe wad in progress. Testing and feedback want

Posted: Fri Feb 16, 2018 3:11 am
by armymen12002003
Nice job with this love this scripted events especially in the 1st map very few space type map wads catch my attention and this is one of them had a lot of fun playing this.

Re: Dark Universe wad in progress. Testing and feedback want

Posted: Mon Feb 19, 2018 8:05 pm
by silentw
This levelset is really something - I greatly enjoyed my playthrough using iSpook's Shut Up And Bleed.

Some criticism -
The layouts, while they are excellent from a detail and architectural standpoint, are confusing from a design standpoint. It was difficult for me to remember where I needed to go to find an exit, a code-locked door, or really anywhere else I wanted to go, ESPECIALLY after reloading a savegame. That fact that you have cutscenes every time the player frobs a codelocked door is a sign that I think you realized this, at some level. I would suggest some additional texture work - perhaps floor lines, or color coding to show what areas might need an Alpha, Beta or Gamma code.
The 'reactor' map was pretty confusing - you end up going around the same massive room 3 or 4 times, and nothing seems to connect to anything else. The enemies also all get to snipe at you the entire time. I would have liked to traverse the room in a spiral fashion, ending at the top, which would also allow you space the encounters out.

Overall, though, an excellent effort, and I'm looking forward to further maps!

Re: Dark Universe wad in progress. Testing and feedback want

Posted: Mon Feb 19, 2018 9:26 pm
by Gollgagh
I had to try this a couple times before it clicked; I had to stop navigating like a Doom level, and start navigating more like a Descent level. I would absolutely love to see more maps like this.

Aside from beating on the door-codes thing, the only thing that I didn't like was in level 3, when you head right from the start point, it feels like enemies are spawning behind you every five feet.

Re: Dark Universe wad in progress. Testing and feedback want

Posted: Wed Mar 14, 2018 2:47 pm
by Error313
it reminds me of the ship of the first Unreal... a great use of textures although the locked doors are a bit confusing

Re: Dark Universe wad in progress. Testing and feedback want

Posted: Wed Mar 14, 2018 5:32 pm
by Payload4367
Thanks everyone for all your feedback. It has been very helpful. The final release will be in about 2 weeks and I have made many changes, including: A more streamlined system for opening the locked secret areas, removing 95% of the camera interruptions, new areas in all the maps, new scripted events in all the maps, tweaked monster encounters and item placements, and refinements across the entire wad. There will be a total of 6 maps with enough changes to maps 1 - 5 to encourage everyone to play them again. Thanks again for trying it out.

Re: Dark Universe wad in progress. Testing and feedback want

Posted: Sat Mar 24, 2018 11:31 pm
by cortlong50
downloading now. ill return with some feedback


EDIT: dude get some screenshots up of this, it looks dope, its really fun, the scripted events are immersive, the ambient sounds are dope, use of textures is great, the 3D floors rule.

pointers: throw "nointermission" in your mapinfo, unless you dig the splash screens.
fix that thing in the second map where you get sucked out and nothing happens (also do you mind if i use the noise from that part?). I'd either go with getting sucked out slower and dying if you reach the end...or have stuff out there to grab. something has to happen but i like where youre going with it.

edit again: in fact...i love this shit. like a lot. you and I have suuuper similar styles of gameplay and mood. if youd ever like to collaborate for a project let me know.

Re: Dark Universe wad in progress. Testing and feedback want

Posted: Sun Mar 25, 2018 2:24 am
by cortlong50
some screens if you wanna use em.


https://imgur.com/a/78RXS

Re: Dark Universe wad in progress. Testing and feedback want

Posted: Sun Mar 25, 2018 10:10 am
by Payload4367
Thanks a bunch cortlong50. You are absolutely welcome to use any of the assets in this wad. As a matter of fact, you are getting credit for the decorate edit you made for the breaking glass along with enjay and his work that I used in this mapset. The part on map2 is supposed to kill the player. Not sure why it didn't work for you, but if you have any insight I would be grateful. The maps and gameplay elements are now finished (6 total maps, to be continued in upcoming mapsets) and there are a lot of changes/additions to each map. I would love to send you a copy for final testing before I release to public if you are willing. And maybe we could work together on Part 2. All I need to finish now are a couple of music tracks to go in selected areas. Thanks again.

Re: Dark Universe wad in progress. Testing and feedback want

Posted: Mon Mar 26, 2018 3:46 pm
by cortlong50
Payload4367 wrote:Thanks a bunch cortlong50. You are absolutely welcome to use any of the assets in this wad. As a matter of fact, you are getting credit for the decorate edit you made for the breaking glass along with enjay and his work that I used in this mapset. The part on map2 is supposed to kill the player. Not sure why it didn't work for you, but if you have any insight I would be grateful. The maps and gameplay elements are now finished (6 total maps, to be continued in upcoming mapsets) and there are a lot of changes/additions to each map. I would love to send you a copy for final testing before I release to public if you are willing. And maybe we could work together on Part 2. All I need to finish now are a couple of music tracks to go in selected areas. Thanks again.

idea for the airlock/sucky outty part...just make it so once they leave the threshold of the little hallway they get sucked down it starts a script that has a delay of like....i dunno 20 seconds? and then takes all their health away. something like that. keep it simple.

dude, im always down to playtest some shit, especially maps like this that really push doom. only if you playtest mine afterwards ebcause we have SUPER similar intros hahaha.

and thanks man! that credit would be awesome, i enjoyed it thoroughly (ive been into immersive packs lately) so send anything my way and ill give it a spin.

Re: Dark Universe part 1 released

Posted: Fri Apr 13, 2018 6:20 am
by Payload4367
Part one of this project has been released. Link in OP.

Re: Dark Universe part 1 released

Posted: Fri Apr 13, 2018 2:20 pm
by Zen3001
screenshots would be really nice

Re: Dark Universe part 1 released

Posted: Fri Apr 13, 2018 5:50 pm
by Korell
Just played through the first four levels using the Dark Forces mod, and I enjoyed it a lot. The only times I had problems was whenever Phase 2 Dark Troopers showed up as they hit hard with rockets in areas where there's little space to move. Not sure which enemy they replace, and I'd guess it is just one of those things from using a weapons and enemies gameplay mod alongside your levels.