[Community Project] The 20 Heretics Challenge [Released]

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Re: [Community Project] The 20 Heretics Challenge

Postby FishyClockwork » Thu Dec 21, 2017 5:17 pm

I probably shouldn't be doing this since I likely won't be able to finish it, but ever since I finished a little something for another project it kinda left an empty vacuum inside of me. Like, I need to have something to do in my spare time.

So screw it, sign me up. I'll be using the github repo as a mapping resource if that's alright with you. I'll probably use a new song but that's about it.

EDIT: Whoops. Sorry for bumping it to page 5. :P


EDIT2: I'm backing out.
Last edited by FishyClockwork on Fri Dec 22, 2017 9:36 am, edited 1 time in total.
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Re: [Community Project] The 20 Heretics Challenge

Postby Rachael » Thu Dec 21, 2017 5:56 pm

That's fine, and don't worry about the page flip. It's nice to see a little popularity with this. :)
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Re: [Community Project] The 20 Heretics Challenge

Postby Rachael » Thu Dec 21, 2017 5:57 pm

By the way - for those of you who have been putting this off - there's only a week left to at least have a submission ready!

I anticipate it will be another week for beta testing and fix-ups, and then it will be a full release at the start of 2018.
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Re: [Community Project] The 20 Heretics Challenge

Postby Rachael » Wed Dec 27, 2017 2:54 am

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Re: [Community Project] The 20 Heretics Challenge

Postby Zedonk » Wed Dec 27, 2017 1:20 pm

I made something. I stuck with vanilla textures as I felt too lazy to mess around with stuff. Suggestions are more than welcome and remeber to have fun :D

Map: Trial of the Maulotaur
Size: Small
Difficulty: Very hard (I can always make it harder or easier if necessary :P)
Game: HERETIC
Game Type: Singleplayer

Things still need to be done: Par time and music (suggestions are welcome)

I have a few questions:
Is pistol start enforced?
Do we need to make the maps coop compatible?
Would it be easier if I joined discord?


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Image

Image
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Trial_of_the_Maulotaur.zip
(59.98 KiB) Downloaded 49 times
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Re: [Community Project] The 20 Heretics Challenge

Postby Lud » Wed Dec 27, 2017 2:01 pm

Is pistol start enforced?

Yes.
Do we need to make the maps coop compatible?

No.
Would it be easier if I joined discord?

Yes.
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Re: [Community Project] The 20 Heretics Challenge

Postby Gez » Wed Dec 27, 2017 6:32 pm

Zedonk wrote:I made something. I stuck with vanilla textures as I felt too lazy to mess around with stuff. Suggestions are more than welcome and remeber to have fun :D

I heartily recommend adjusting light levels so the level isn't uniformly brightly lit.
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Re: [Community Project] The 20 Heretics Challenge

Postby isaacpop23 » Thu Dec 28, 2017 2:26 pm

Ok, I need to stop poking at this.

Here's my map, "The Best Weapon", a joking map that uses the weapon of its title. Requires Jumping and Freelook. Placed in MAP01. Hopefully I got rid of all the bugs in this version, and didn't subtly add any more that I missed. Let me know if there's any issues!

https://drive.google.com/open?id=1pkwQP ... TCetrIfO9F
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Re: [Community Project] The 20 Heretics Challenge

Postby Rachael » Thu Dec 28, 2017 2:42 pm

Thank you isaacpop! :)
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Re: [Community Project] The 20 Heretics Challenge

Postby Zedonk » Thu Dec 28, 2017 5:10 pm

Thanks for the feedback Gez :). I have made the lava a bit brighter and the centre a slightly darker. Hopefully, that will be enough to make it look convincing.
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Re: [Community Project] The 20 Heretics Challenge

Postby Rachael » Thu Dec 28, 2017 7:16 pm

The deadline has passed, and the current map roster, sans its order, is what this project will be going forward with.
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Re: [Community Project] The 20 Heretics Challenge

Postby SoulCircle » Sun Jan 21, 2018 6:03 pm

Damn, wish I woulda noticed this earlier. I've been itching for a round 2. Oh well, always next time.
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Re: [Community Project] The 20 Heretics Challenge

Postby RUNSABER » Sun Jan 21, 2018 6:44 pm

Feel free to join the Discord Server! You can find out the current status of the project there, it would be an honor to have another Heretic around for Round II! I'm looking to pump out some more Heretic maps myself and understand how it works design wise compared to Doom. When you've been making techbases and facilities since the start, it kind of becomes a hard habit to shake :)
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Re: [Community Project] The 20 Heretics Challenge

Postby daimon » Wed Feb 07, 2018 5:06 pm

oh, interesting... i join it!

EDIT: nevermind, i see it's already over. If there's a round 2 of it i'll take a shot...
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Re: [Community Project] The 20 Heretics Challenge

Postby ShadesMaster » Fri Feb 16, 2018 1:07 pm

Yes round 2!!!! Round 2!!!!
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