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Re: [Community Project] The 20 Heretics Challenge

PostPosted: Mon Dec 18, 2017 9:16 am
by Tapwave
FishyClockwork wrote:I've one question. Gothic's map contains ghostly versions of enemies that don't appear in vanilla Heretic. Dragons, snakes & a ironlich. I even think I've seen a "black knight" of sorts, which is just a unique looking skeleton knight.

Is that okay?


Alpha changed through ACS. The black knight is a ghost knight (the one with seeker red axes), since he's already transparent, he made them also invert-color so that you can distinguish it.

Re: [Community Project] The 20 Heretics Challenge

PostPosted: Mon Dec 18, 2017 9:18 am
by FishyClockwork
I know about all the changes being made via ACS.
I'm just wondering if that's not a rule violation. Don't want a repeat of "Whoops, guess we can allow stealth monsters too."

Re: [Community Project] The 20 Heretics Challenge

PostPosted: Mon Dec 18, 2017 9:33 am
by Rachael
Yeah - not going to allow stealth monsters.

Re: [Community Project] The 20 Heretics Challenge

PostPosted: Mon Dec 18, 2017 9:39 am
by Accensus
Aw shucks. :((((

Re: [Community Project] The 20 Heretics Challenge

PostPosted: Tue Dec 19, 2017 3:07 am
by ImpieTwo
I tried to give this a shot and ended up making a sequel to my HUMP entry, Bungalow of Dr. Chaos. This is based on the Dead River area from Chasm the Rift, one of the areas you explore in Dr. Chaos Strikes Back.

Trouble with this is, I renamed some textures before realizing "crap, now they won't register unless I include them!" It's the EGYP, AZTC, SKULLSTEP, and SWROK textures, the original names of which I've totally forgotten. I didn't load all the custom textures because frankly the resource pack exercises zero moderation. Do we really need 60+ minor variations of the same texture?

Anyway, feedback requested. I'd like to make a monster-heavy version of this at a later date, so I at least want to know if the puzzles all work this time around.

Re: [Community Project] The 20 Heretics Challenge

PostPosted: Tue Dec 19, 2017 4:23 am
by Rachael
ImpieTwo wrote:Do we really need 60+ minor variations of the same texture?

Don't worry they'll be pruned out when release time comes. ;) They're there for mappers to use them as they please - after all the maps are made I'm going to go through the ones that are needed and keep them, and cut out all the rest.

Anyway - thank you for the entry. ;) I'll give it a whirl.

Re: [Community Project] The 20 Heretics Challenge

PostPosted: Tue Dec 19, 2017 5:12 am
by ImpieTwo
Rachael wrote:
ImpieTwo wrote:Do we really need 60+ minor variations of the same texture?

Don't worry they'll be pruned out when release time comes. ;) They're there for mappers to use them as they please - after all the maps are made I'm going to go through the ones that are needed and keep them, and cut out all the rest.

Anyway - thank you for the entry. ;) I'll give it a whirl.

I just uploaded a new version with a few fixes. Better grab that one instead.

Re: [Community Project] The 20 Heretics Challenge

PostPosted: Tue Dec 19, 2017 7:08 am
by Gothic
When you said GHOST monsters are ok, you mean the stock ones only, or other monsters with added flags via ACS too?

Re: [Community Project] The 20 Heretics Challenge

PostPosted: Tue Dec 19, 2017 7:12 am
by Rachael
Seeing as how your map already has additional ghost monsters - those are fine. Don't worry about it. :)

Re: [Community Project] The 20 Heretics Challenge

PostPosted: Tue Dec 19, 2017 9:49 pm
by ImpieTwo
Uploaded a new entry. Broke off the tomb area from the larger map so I could make use of all the monsters it contains. Feels right populated now.

Re: [Community Project] The 20 Heretics Challenge

PostPosted: Wed Dec 20, 2017 3:40 am
by Rachael
Thank you, Impie! :) Yes, this plays a lot better.

Re: [Community Project] The 20 Heretics Challenge

PostPosted: Thu Dec 21, 2017 11:33 am
by Marisa Kirisame
Little question. I know custom monsters aren't allowed, but is it allowed to recolor or change properties of the vanilla monsters through ACS?

Re: [Community Project] The 20 Heretics Challenge

PostPosted: Thu Dec 21, 2017 2:49 pm
by Rachael
Yeah, that is allowed.

Re: [Community Project] The 20 Heretics Challenge

PostPosted: Thu Dec 21, 2017 3:52 pm
by Marisa Kirisame
Oh good, now, what about ZScript?

Also, I can't use the textures from the resource pack, it makes SLADE crash. I'll just go with vanilla stuff and maybe do some quick edits with TEXTURES, if that's ok.

Re: [Community Project] The 20 Heretics Challenge

PostPosted: Thu Dec 21, 2017 4:06 pm
by Rachael
Alright, you can do that.

As for ZScript, it depends on what you want to do.