[Community Project] The 20 Heretics Challenge [Released]

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT Q&A or troubleshooting forums! They are for active projects only! Please use the Editing or General or its subforums for such questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Community Project] The 20 Heretics Challenge

Postby isaacpop23 » Sun Dec 10, 2017 2:30 pm

Is it possible to get UDMF to work with Heretic? I can load it with Heretic resources, but it still just gives me all the Doom options since there's only Doom in UDMF format, no Heretic. Am I just missing the option?
User avatar
isaacpop23
 
Joined: 01 Apr 2013

Re: [Community Project] The 20 Heretics Challenge

Postby Lud » Sun Dec 10, 2017 2:51 pm

In the Game Configurations, use Heretic instead of Doom. GZDB automatically sets up the Thing menu to only use assets from that specific config.

Like, GZDoom: Heretic (UDMF) instead of GZDoom: Doom 2 (UDMF).
Lud
 
Joined: 11 Feb 2016

Re: [Community Project] The 20 Heretics Challenge

Postby isaacpop23 » Sun Dec 10, 2017 3:06 pm

That doesn't seem to be an option. In GZDoom Builder Doom 2 is the only option (as in for every type, not just UDMF), and in DB2 Doom 2 is the only UDMF option.
User avatar
isaacpop23
 
Joined: 01 Apr 2013

Re: [Community Project] The 20 Heretics Challenge

Postby Lud » Sun Dec 10, 2017 3:12 pm

Eh? You gotta enable it first, mate.

Image
Lud
 
Joined: 11 Feb 2016

Re: [Community Project] The 20 Heretics Challenge

Postby lwks » Sun Dec 10, 2017 3:17 pm

This post was deleted.
Last edited by lwks on Sun Dec 10, 2017 3:52 pm, edited 1 time in total.
User avatar
lwks
Polyglot in training...
 
Joined: 28 May 2015
Location: Fucking Brazil

Re: [Community Project] The 20 Heretics Challenge

Postby isaacpop23 » Sun Dec 10, 2017 3:19 pm

Well then, I did not know there was an enable/disable thing for the configs. Thanks!
User avatar
isaacpop23
 
Joined: 01 Apr 2013

Re: [Community Project] The 20 Heretics Challenge

Postby Lud » Sun Dec 10, 2017 4:17 pm

You're welcome. :)
Lud
 
Joined: 11 Feb 2016

Re: [Community Project] The 20 Heretics Challenge

Postby Gothic » Mon Dec 11, 2017 8:34 am

Oh yeah, I'm in too.

EDIT: I have a complain regarding the resource pack, it's ridiculously huge. It's MORE THAN TWICE the size of the original 20 Monsters Map Pack as a whole. Most of the size comes from the texture pack. I'd say it should be removed and let people choose their own custom textures (say 20 or 30 per map, and other mappers can share textures for their maps).
Of course this is just my opinion, so don't feel forced to do what I say, but it's definitely something you should take in consideration fro the final release.
User avatar
Gothic
To be fair, you have to have a very high IQ to understand ZScript.
 
Joined: 16 Jun 2011
Location: Where it all began...
Discord: #1462

Re: [Community Project] The 20 Heretics Challenge

Postby Zero X. Diamond » Mon Dec 11, 2017 12:47 pm

Pretty sure the plan is to trim out unused textures for the actual release?
User avatar
Zero X. Diamond
Now get your ass out there and save the world!
 
Joined: 22 Dec 2009

Re: [Community Project] The 20 Heretics Challenge

Postby President People » Mon Dec 11, 2017 3:31 pm

I'd like to sign up for this.

Thanks for actors pack, Mor'ladim! It's going to come in super handy.
User avatar
President People
Bigger Guns Nearby
 
Joined: 28 Apr 2012

Re: [Community Project] The 20 Heretics Challenge

Postby Rachael » Mon Dec 11, 2017 11:28 pm

Zero X. Diamond wrote:Pretty sure the plan is to trim out unused textures for the actual release?

This.

Which makes it VERY IMPORTANT that if you change textures using ACS, to let me know what they are, because I'm basically going to load every map without the texture pack and use the error log to figure out which textures are actually being used.

Or just don't use ACS texture swaps unless the textures are already loaded into your map to start with.

Also: @Recent signups: Got you all. Thank you! :)
User avatar
Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle

Re: [Community Project] The 20 Heretics Challenge

Postby RUNSABER » Tue Dec 12, 2017 5:57 am

The texture pack is of no problem size wise for me. In fact, I just managed to stick to the vanilla default textures that are available. I can't wait to see what other maps you guys can come up with! Finished one map, may map another one?

Map: Malignant
Size: Medium
Difficulty: Adept
Game: HERETIC
Game Type: Singleplayer
Screenshot
Image
Image
Image
Image
Spoiler:

DL: https://cdn.discordapp.com/attachments/388502311070334987/390594287349268480/ELM_E1M1.zip
Yay, first public Zdoom map after lurking for 14 years! :mrgreen:
Last edited by RUNSABER on Wed Dec 13, 2017 3:04 pm, edited 1 time in total.
User avatar
RUNSABER
Battlehammer God
 
Joined: 02 Apr 2015

Re: [Community Project] The 20 Heretics Challenge

Postby Rachael » Tue Dec 12, 2017 6:39 am

That map is amazing, but it goes way past the 20 monsters limit. XD

I think it's great on its own, though. And yes, you can map as many as you like. ^_^
User avatar
Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle

Re: [Community Project] The 20 Heretics Challenge

Postby Gothic » Tue Dec 12, 2017 10:10 pm

Spoiler:


Name: Night of the Translucent Dead
Song: a MIDI from Blood Alpha
Map: Map01
Extra Notes: Contains a custom sky, custom FX and door sequence

Download
User avatar
Gothic
To be fair, you have to have a very high IQ to understand ZScript.
 
Joined: 16 Jun 2011
Location: Where it all began...
Discord: #1462

Re: [Community Project] The 20 Heretics Challenge

Postby FishyClockwork » Mon Dec 18, 2017 9:49 am

So, I've been considering maybe to join in. Problem is I've yet to come up with anything. (Don't sign me up).

I've one question. Gothic's map contains ghostly versions of enemies that don't appear in vanilla Heretic. Dragons, snakes & a ironlich. I even think I've seen a "black knight" of sorts, which is just a unique looking skeleton knight.

Is that okay?
User avatar
FishyClockwork
 
Joined: 23 Feb 2011

PreviousNext

Return to Levels

Who is online

Users browsing this forum: Google [Bot] and 4 guests