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Re: [Community Project] The 20 Heretics Challenge [Released]

PostPosted: Sat May 04, 2019 8:32 pm
by Rachael
You can play your mod with this little add-on.

Keep in mind that this is a cheat, and some maps may break when you use this. (It's not very tested)

Maps are not balanced with this, so you will enter successive maps with a significant advantage with this added.

Also, load order matters a lot - this must be loaded after your copy of 20hcc.

Re: [Community Project] The 20 Heretics Challenge [Released]

PostPosted: Sat May 04, 2019 10:07 pm
by batos2
Rachael wrote:You can play your mod with this little add-on.

Keep in mind that this is a cheat, and some maps may break when you use this. (It's not very tested)

Maps are not balanced with this, so you will enter successive maps with a significant advantage with this added.

Also, load order matters a lot - this must be loaded after your copy of 20hcc.

Thanks You!. :mrgreen:

Re: [Community Project] The 20 Heretics Challenge [Released]

PostPosted: Mon May 27, 2019 7:06 am
by StroggVorbis
On g4.1.2, stepping on Gutawer's floor plate in the credits map, which should display a ripple shader, crashes to the console:

VM execution aborted: tried to write to address zero.
Called from RippleTimer.startEffect at 20hcc.pk3:zscript/gutaripple.zsc, line 7