You can play your mod with this little add-on.
Keep in mind that this is a cheat, and some maps may break when you use this. (It's not very tested)
Maps are not balanced with this, so you will enter successive maps with a significant advantage with this added.
Also, load order matters a lot - this must be loaded after your copy of 20hcc.
[Community Project] The 20 Heretics Challenge [Released]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Community Project] The 20 Heretics Challenge [Released]
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Re: [Community Project] The 20 Heretics Challenge [Released]
Thanks You!.Rachael wrote:You can play your mod with this little add-on.
Keep in mind that this is a cheat, and some maps may break when you use this. (It's not very tested)
Maps are not balanced with this, so you will enter successive maps with a significant advantage with this added.
Also, load order matters a lot - this must be loaded after your copy of 20hcc.

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Re: [Community Project] The 20 Heretics Challenge [Released]
On g4.1.2, stepping on Gutawer's floor plate in the credits map, which should display a ripple shader, crashes to the console:
VM execution aborted: tried to write to address zero.
Called from RippleTimer.startEffect at 20hcc.pk3:zscript/gutaripple.zsc, line 7
VM execution aborted: tried to write to address zero.
Called from RippleTimer.startEffect at 20hcc.pk3:zscript/gutaripple.zsc, line 7
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Re: [Community Project] The 20 Heretics Challenge [Released]
Replayed this last night after a lot of time (back in GZDoom 3.7.2, iirc) and it's just as good as I remembered. Even more so.
Gotta love the third map with the downwards slopes and the wrecked outpost in the forest. It's just so nice to look at,even with the FPS butchering. The tech-base a la Quake and the final boss script are also memorable. I know this is quite old but I had to leave my appreciation to this little mapset.

PS: The other memorable map for me is the spooky mansion. Not for the darkness but because of that painfully illegible automap...
Gotta love the third map with the downwards slopes and the wrecked outpost in the forest. It's just so nice to look at,

PS: The other memorable map for me is the spooky mansion. Not for the darkness but because of that painfully illegible automap...