[Community Project] The 20 Heretics Challenge [Released]

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Re: [Community Project] The 20 Heretics Challenge [Released]

Postby Rachael » Sat May 04, 2019 9:32 pm

You can play your mod with this little add-on.

Keep in mind that this is a cheat, and some maps may break when you use this. (It's not very tested)

Maps are not balanced with this, so you will enter successive maps with a significant advantage with this added.

Also, load order matters a lot - this must be loaded after your copy of 20hcc.
Attachments
20hcc-noresetinventory.pk3
(1.45 KiB) Downloaded 21 times
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Rachael
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Discord: Rachael#3767
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Re: [Community Project] The 20 Heretics Challenge [Released]

Postby batos2 » Sat May 04, 2019 11:07 pm

Rachael wrote:You can play your mod with this little add-on.

Keep in mind that this is a cheat, and some maps may break when you use this. (It's not very tested)

Maps are not balanced with this, so you will enter successive maps with a significant advantage with this added.

Also, load order matters a lot - this must be loaded after your copy of 20hcc.

Thanks You!. :mrgreen:
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Joined: 13 Jan 2019
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Re: [Community Project] The 20 Heretics Challenge [Released]

Postby DabbingSquidward » Mon May 27, 2019 8:06 am

On g4.1.2, stepping on Gutawer's floor plate in the credits map, which should display a ripple shader, crashes to the console:

VM execution aborted: tried to write to address zero.
Called from RippleTimer.startEffect at 20hcc.pk3:zscript/gutaripple.zsc, line 7
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Operating System: Windows Vista/7 64-bit
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