The Joy of Mapping 5: Winter Weekend - FINAL.
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: The Joy of Mapping 5 - Winter Weekend - 55 maps!
Oh boy...If only I'd seen this earlier...oh well, will pay more attention to the Levels board next time. When will the general community be getting this big boy?
- Wiw
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Re: The Joy of Mapping 5 - Winter Weekend - 55 maps!
I'm sorry I didn't come through in the end.
- Armaetus
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Re: The Joy of Mapping 5 - Winter Weekend - 55 maps!
Is this being compiled for a megawad and a half or something?
Re: The Joy of Mapping 5 - Winter Weekend - 55 maps!
Currently undergoing internal testing, yes.
EDIT: If you're interested in grabbing an advance copy (entirely rough and in-progress, mind) for playtesting, feel free to join the Discord.
EDIT: If you're interested in grabbing an advance copy (entirely rough and in-progress, mind) for playtesting, feel free to join the Discord.
- Armaetus
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Re: The Joy of Mapping 5 - Winter Weekend - 55 maps!
I'll just be waiting, I try not to play WIP mapsets for my YouTube channel (Doom Video Vault).
Re: The Joy of Mapping 5: Winter Weekend - BETA 1 RELEASED!
I'm pleased to announce we're ready to show our work. This session has been absolutely massive, but I think it's our most successful yet. I have a feeling you will enjoy every map in its own unique way.
Please enjoy, everyone.
Download Links:
Latest Release: Public Beta #2 (51MB)
Dropbox Mirror (more pending)
This now requires GZDoom 3.2.5's OpenGL renderer.
- Some maps may employ sloped 3D floors which won't render in software mode.
- ZScript is used to add a new level warp cheat and weather effects.
- Crashes may occur in previous GZDoom versions.
Map list:
Screenshots:
Please enjoy, everyone.
Download Links:
Latest Release: Public Beta #2 (51MB)
Dropbox Mirror (more pending)
This now requires GZDoom 3.2.5's OpenGL renderer.
- Some maps may employ sloped 3D floors which won't render in software mode.
- ZScript is used to add a new level warp cheat and weather effects.
- Crashes may occur in previous GZDoom versions.
Map list:
Code: Select all
- EPISODE 1: TIDINGS OF JOY -
E1M1: Winter Zombieland – Dragonfly
E1M2: Cold-Hearted Experiment – Redead-ITA & AtroNx
E1M3: Orcades – Qeswic
E1M4: Wintersprint – Darwin
E1M5: Frigid Drift – Baratus
E1M6: Together by Light – Wartorn
E1M7: Industry Gone Rogue – A2Rob
E1M8: Solace of Solstice – JBerg
E1M9: Comfy Wedgehouse – Pinchy
E1M10: Once More to Narnia – Breezeep
E1M11: And All I Wanted After This – antares031
E1FINAL: Colddell – kyle2959
E1SECRET: Snowed In – Fonze
- EPISODE 2: IT'S SWAMPLICATED -
E2M1: The Swamp Thing – CardBoxNeko
E2M2: The Old Base – pixeljoelson
E2M3: A Pity Place – boris
E2M4: Deceptive Caverns – zedonk
E2M5: Tainted Basins – Glikkzy
E2M6: Life Under the Surface – Leon Portier
E2M7: Rusty Christmas – AtroNx
E2M8: Citadel of Blight – Topi
E2M9: Rotting Morass – Trotim
E2M10: Scum Facility – RottKing
E2M11: Colorful Cave – leodoom85
E2M12: Exclusive Economic Zone – Benjogami
E2M13: Dernholm – DukeWooze
E2FINAL: Drag You Under – Obsidian
E2SECRET: Slime Station – Forli
- EPISODE 3: STATE OF SUBMERGENCY -
E3M1: Watery Grave – Mor'ladim
E3M2: Sunken Base – Claus
E3M3: Infernoshock – Gutawer
E3M4: Not So Wet Underwater Base – SOSU
E3M5: Uh, Is Something Leaking? – Big Ol' Billy
E3M6: Subaqueous Submergence – DrPyspy
E3M7: Underwater Facility HX-9 – StormCatcher.77
E3M8: A Specific Ocean – ravagefox
E3M9: Pressure Point – Scotty
E3M10: Liquid Eternity – Moti
E3M11: SC318 Research Station – Worm318
E3M12: Guns Work Underwater – Vortale
E3FINAL: The Healer Stalks – temin_dump
E3SECRET: Marinette's Intent – Nine Inch Heels
- EPISODE 4: AS HEAVENS FALL -
E4M1: Sky Planet Horizon – CanSteam
E4M2: Overground – Matthew
E4M3: The Holtzmann Effect – Minimum Payne
E4M4: Dream Above the Sky – Mysterious Haruko
E4M5: You need to shoot a rocket at the end – Vbob
E4M6: JOM-FacingForts - DGrey
E4M7: Sky Prison – Michal Janiak
E4M8: Airborne Abomination – ArtificialDemon
E4M9: The Sky Colony – Gardevoir
E4FINAL: The Cloud – Diode
E4SECRET: Supay's Gardens – Dobu Gabu Maru
Spoiler:
Last edited by Jimmy on Tue Jan 09, 2018 12:33 am, edited 1 time in total.
Re: The Joy of Mapping 5: Winter Weekend - BETA 1 RELEASED!
omg, this looks like its gonna be a good christmas after all, will have a go tomorrow :3
Re: The Joy of Mapping 5: Winter Weekend - BETA 1 RELEASED!
Have a small but critical update. Many thanks to the people who've been streaming this and whatnot.
Current Release: Public Beta #2 (51MB)
Dropbox Mirror
This now requires GZDoom 3.2.5's OpenGL renderer.
Current Release: Public Beta #2 (51MB)
Dropbox Mirror
This now requires GZDoom 3.2.5's OpenGL renderer.
Re: The Joy of Mapping 5: Winter Weekend - BETA 2 RELEASED!
Found a bug.
So, I started a new game, unlocked episode 2's secret level (not spoiling how), I go up the stairs to enter said secret level...
And I can't use any of my weapons. I know they're in my inventory it's just that selecting them seems impossible. So I had to enter E2SECRET via console to properly play it.
Playing with GZDoom 3.2.5. No mods.
So, I started a new game, unlocked episode 2's secret level (not spoiling how), I go up the stairs to enter said secret level...
And I can't use any of my weapons. I know they're in my inventory it's just that selecting them seems impossible. So I had to enter E2SECRET via console to properly play it.
Playing with GZDoom 3.2.5. No mods.
Re: The Joy of Mapping 5: Winter Weekend - BETA 2 RELEASED!
...how in the hell did that one escape me?
Sorry for that. The fix is really simple, just add this to the E2SECRET definition in MAPINFO.
These three parameters apply to the three other secret levels, and probably weren't copied over to E2SECRET after I made that one a secret level in a snap decision. Oh well.
Sorry for that. The fix is really simple, just add this to the E2SECRET definition in MAPINFO.
Code: Select all
resethealth
resetinventory
resetitems
Re: The Joy of Mapping 5: Winter Weekend - BETA 2 RELEASED!
Another bug.
In E3M6 I was able to get the yellow keycard without having to press the two switches. I only found out about the switches when I got suspicious as to why the level was so easy to exit.
In E3M6 I was able to get the yellow keycard without having to press the two switches. I only found out about the switches when I got suspicious as to why the level was so easy to exit.
Re: The Joy of Mapping 5: Winter Weekend - BETA 2 RELEASED!
Forwarded to the mapper, thanks.
Re: The Joy of Mapping 5: Winter Weekend - BETA 2 RELEASED!
Oh, me too, no weapons from the starting hub !! 3.2.99
- SiFi270
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Re: The Joy of Mapping 5: Winter Weekend - BETA 2 RELEASED!
Sorry to bump, but did later GZDooms do something to make this incompatible or something?
Re: The Joy of Mapping 5: Winter Weekend - BETA 2 RELEASED!
Sorry, that happens due to our MAPINFO referencing an event handler that doesn't exist. Not sure how it happened in the first place but it does indeed break in the current version of GZDoom.
Hotfix coming real soon. In the meantime, you can safely remove the "MenuHandler" keyword from the "MAPINFO.game" file in the PK3.
Hotfix coming real soon. In the meantime, you can safely remove the "MenuHandler" keyword from the "MAPINFO.game" file in the PK3.