Now, as it is my first map, expect wonky difficulty, possibly unbalanced monster and weapon placement, and potentially awful level design overall.
The map is for GZDoom's latest release, as that was what I used to test it, and is meant to be played on Hurt Me Plenty, because I'm trash and only play on that difficulty.
EDIT: Map changed to V1.2, some minor changes and additions to level geometry, monster count bumped up a little bit, added an ambush, added another secret, and some miscellaneous fixes that were only made because looking at them in the editor bugged the hell out of me.
Feedback on ammo and monster placement and distribution would be especially appreciated.
Download Link: https://www.dropbox.com/s/fknigkdxypsyq ... 2.pk3?dl=0
Spoiler:Suggestions and feedback would be greatly appreciated!
Credits to Id Software, whoever made GZDoom Builder Bugfix, and Realm667 for the custom textures and keys.