Painful Cave (Remastered)

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Painful Cave (Remastered)

Postby leodoom85 » Mon Nov 06, 2017 8:27 pm

1.jpg

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3.jpg


Spoiler:


NO MORE LIMITATIONS NOW!!!. Now you can get weapons properly and I added more areas to explore.

So, without further ado, the info of the map....
-This is a Boom compatible map, designed for Doom II.
-It replaces MAP01, it has all difficulty settings.
-Now with Co-op gameplay.
-IMPORTANT NOTE: Remember to use CC4 texture pack for the map.
-Tested with PrBoom+ 2.5.1.4, Zandronum 3.0 alpha-r170709-2004 and GZDoom 3.2.1 (let me know if there are some bugs)
-And most importantly, it can be hard and painful (hence the name) depending of the player's gameplay style.

Credits goes to Myst. Haruko and Nine Inch Heels for testing, help and feedback. Jimmy for the track called "Battle Strategy" used in Plutonia 2, map 09. The CC4 team for making the cc4-tex pack (a well known pack) and of course...to Doom.

Right here ---> https://drive.google.com/open?id=0By1yD ... i1VVHNXN0U
New version ---> https://www.dropbox.com/s/oh04hmb6m43ic ... 2.zip?dl=1

You can get the texture pack in here (It's included) ----> https://www.doomworld.com/idgames/level ... ds/cchest4
Or here ----> https://www.wad-archive.com/wad/3b2ae93 ... 2687ba6050

That's it for this insanity that I made. Enjoy the map and have fun or suffer and die plenty......HAHAHAHAHAHAHA!!!
Last edited by leodoom85 on Sat Nov 18, 2017 8:22 pm, edited 2 times in total.
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Re: Painful Cave (speedmap attempt)

Postby FFFFRRRR » Tue Nov 07, 2017 10:59 am

I played through it on Ultra Violence.

+The map looks great, despite the few textures. I like the geometry and the simple but good details.
+The gameplay itself is not bad as well. Monster-placement is nice for the most part.
-The hallway to the big cave was kind of easy. Most enemies came one after another, so it was really not hard.
Overall, I think if you went with a shotgun instead of a chaingun, this might be more challenging. Stunlocking (and Chaingun Sniping, although you might consider that an exploit) can make it really easy to fight certain enemies.

I had fun playing it. It certainly was not frustrating, though I would not have minded it being a bit more tricky.
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Re: Painful Cave (speedmap attempt)

Postby leodoom85 » Tue Nov 07, 2017 12:17 pm

Glad that you liked it. It's funny that you mentioned the sniping as an exploit (which I think it is if you're using freelook) because I'm talking with one of the testers about the gameplay flow and she found it as a critical point in the map, which I'm agreed with it.
But for that, I need to redesign the map for it....that's why I'll do a better version of the map, without limitations this time.
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Re: Painful Cave (Remastered)

Postby leodoom85 » Sat Nov 18, 2017 8:22 pm

OP has been updated, everyone!!!
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