Dark Encounters MegaWad AVAILABLE NOW
Posted: Mon Nov 06, 2017 8:44 am
VIDEO LINK: https://www.youtube.com/watch?v=AKd9aWxB_3g&t=67s
===========================================================================
Primary purpose : Single play
===========================================================================
Title : Dark Encounters
Filename : drkenctr.wad (available end of Oct. 2017)
Release date : 10/31/17
Author : Paul Dechene
Email Address : ----
Other Files By Author : Test Subject 43 (testsb43)
Dark Invaders (drkinvds)
Description Dark Encounters - 32 Map MegaWad for GZdoom
"I knew they would come back some day...The leaders and generals of the
world were content with their victory...my victory...heh. Never been much for
parades, so I slipped back into my role as a good-ole space marine. I argued for
a time about the potential for another invasion. Like before, they said their "new"
technology would handle any threat. Yeah...sure it will...
I...knew...they...would...come...back..."
***Please see text file for gameplay information.***
In This Wad...
No jumping, mouse-look encouraged.
Gameplay is in the style of the original Doom 2.
Difficulty is slightly harder than Doom2 with encounters
of varying difficulty thrown in through-out the maps.
Survival will require accuracy, agility, ammo management, spacial
awareness, and the following...
****On Hurt Me Plenty****
Employ at least ONE of these approaches to avoid running out of ammo, or
use them all to have ammo-a-plenty.
1.Find the secrets (most are not hard to find)...or
2.Explore the entire map...or
3.Use the berserk/chainsaw on targets of opportunity (my personal favorite).
****On Ultra Violence****
Employ at least TWO of the above approaches to avoid running out of ammo, or
use them all to have ammo-a-plenty.
****On Pistol Start****
Employ ALL THREE of the above approaches to avoid running out of ammo.
For best effect use dynamic lights, but sector lighting is implemented
for better performance.
Additional Credits to : iD Creators of DOOM & DOOM2. GZDoom. scifista42 for
Grasstex - Doom textures with grass tops. GZDoombuilder.
Eradrop for the sky textures. Cakewalk. Sonar LE recording software.
Slade3. DoomWorld. Orangefreesounds.com, Free-loops.com,
Freesoundeffects.com (for ambient effects). All the great mappers
and modders out there who never cease to amaze and entertain me.
All music composed, recorded and performed by Paul Dechene.
===========================================================================
* What is included *
New levels : 32
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-MAP32
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : No jumping, mouse-look encouraged.
Difficulty Settings : Hurt Me Plenty and Ultra Violence only.
* Construction *
Base : New from scratch
Build Time : 10 Months (Jan 2017- Oct 2017)
Editor(s) used : GZDoom Builder Doom2 UDMF
Known Bugs : None
Tested With : GZDoom 1.9, GZDoom 2.1, GZDoom 3.0
DOWNLOAD LINKS:
idgames archives: https://www.doomworld.com/idgames/level ... s/drkenctr
drop box: http://www.mediafire.com/file/vrx99vx8z ... kenctr.zip
===========================================================================
Primary purpose : Single play
===========================================================================
Title : Dark Encounters
Filename : drkenctr.wad (available end of Oct. 2017)
Release date : 10/31/17
Author : Paul Dechene
Email Address : ----
Other Files By Author : Test Subject 43 (testsb43)
Dark Invaders (drkinvds)
Description Dark Encounters - 32 Map MegaWad for GZdoom
"I knew they would come back some day...The leaders and generals of the
world were content with their victory...my victory...heh. Never been much for
parades, so I slipped back into my role as a good-ole space marine. I argued for
a time about the potential for another invasion. Like before, they said their "new"
technology would handle any threat. Yeah...sure it will...
I...knew...they...would...come...back..."
***Please see text file for gameplay information.***
In This Wad...
No jumping, mouse-look encouraged.
Gameplay is in the style of the original Doom 2.
Difficulty is slightly harder than Doom2 with encounters
of varying difficulty thrown in through-out the maps.
Survival will require accuracy, agility, ammo management, spacial
awareness, and the following...
****On Hurt Me Plenty****
Employ at least ONE of these approaches to avoid running out of ammo, or
use them all to have ammo-a-plenty.
1.Find the secrets (most are not hard to find)...or
2.Explore the entire map...or
3.Use the berserk/chainsaw on targets of opportunity (my personal favorite).
****On Ultra Violence****
Employ at least TWO of the above approaches to avoid running out of ammo, or
use them all to have ammo-a-plenty.
****On Pistol Start****
Employ ALL THREE of the above approaches to avoid running out of ammo.
For best effect use dynamic lights, but sector lighting is implemented
for better performance.
Additional Credits to : iD Creators of DOOM & DOOM2. GZDoom. scifista42 for
Grasstex - Doom textures with grass tops. GZDoombuilder.
Eradrop for the sky textures. Cakewalk. Sonar LE recording software.
Slade3. DoomWorld. Orangefreesounds.com, Free-loops.com,
Freesoundeffects.com (for ambient effects). All the great mappers
and modders out there who never cease to amaze and entertain me.
All music composed, recorded and performed by Paul Dechene.
===========================================================================
* What is included *
New levels : 32
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-MAP32
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : No jumping, mouse-look encouraged.
Difficulty Settings : Hurt Me Plenty and Ultra Violence only.
* Construction *
Base : New from scratch
Build Time : 10 Months (Jan 2017- Oct 2017)
Editor(s) used : GZDoom Builder Doom2 UDMF
Known Bugs : None
Tested With : GZDoom 1.9, GZDoom 2.1, GZDoom 3.0
DOWNLOAD LINKS:
idgames archives: https://www.doomworld.com/idgames/level ... s/drkenctr
drop box: http://www.mediafire.com/file/vrx99vx8z ... kenctr.zip