Luigi's Mansion

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Luigi's Mansion

Postby AtomicLugia » Tue Oct 31, 2017 2:15 pm

Well, it's kinda the fitting date, right?

After I beat Luigi's Mansion (and recorded the playthrough in german), I wanted to recreate the mansion in DOOM 2, so I did this. It took me days and thanks to my recordings, and the screencap from the maps, I managed to do it. I made it vanilla-friendly, the only custom stuff are the textures of the portrait ghosts and some MIDI's. So, it should work with gameplay mods. I tested it with Brutal Doom and MetaDoom, worked like a charm! This is my first map being published (I think), so don't expect a high quality map here but I tried my best and it kinda resembles the original, especially because it's the entire mansion in one UDMF map! I hope it's O.K.! If I violate something, then sorry!

Setting it up is as easy as opening a door in Luigi's Mansion. Just drag it into the sourceport of your choice and select "Luigi's Mansion" from the Episode screen. Needs DOOM 2.

Screenies:
Spoiler:

Download! ~409 KB

Tell me what you think! Is this okay for the first time? Tell me what I could improve!
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Re: Luigi's Mansion

Postby doomfighter667 » Thu Nov 02, 2017 1:47 pm

looks good good Luigi's Mansion in doom
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Re: Luigi's Mansion

Postby wildweasel » Thu Nov 02, 2017 3:09 pm

I imagine this would go well along with a mod like DarkDoom.
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Re: Luigi's Mansion

Postby louie g » Wed Nov 08, 2017 10:33 pm

Made a ZDOOM account just to tell you that this is immediately one of the best maps ever. An entire favorite translated perfectly into another favorite game, absolutely incredible. My compliments to the chef on this one. Mwah!
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Re: Luigi's Mansion

Postby DabbingSquidward » Fri Nov 24, 2017 1:29 am

I have three small nitpicks:

1. I can't figure out how to grab the chainsaw, I tried crouch jumping to it, just like in Half-Life, but to no avail.

2. The basement is home to a radiation shielding suit, which has no use in the entirety of the map, except for the damaging floor it resides on. Maybe replace it with something else.

3. One thing I noticed when playing this map with Smooth Doom only, so it's probably not a fault on your end, is when you're in the outside area behind the kitchen, killing the demon or revenant doesn't cause the wall to the sector housing the yellow key to lower. This Smooth Doom specific bug probably affects other UDMF-Format maps aswell.
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Re: Luigi's Mansion

Postby twinkieman93 » Sat Nov 25, 2017 4:51 pm

I seem to recall that the power is supposed to go back out when you get to a certain point on the top floor, which also repopulates the mansion with more/stronger ghosts. Maybe incorporate this into the map, somehow? Spawn in some monsters and turn the lights back off, heh. Would make the final descent to confront the cyber more interesting.

Two other things that could be improved is the transition between floors. Stairs and portals would be better than teleporters. In addition, the polyobject wall that slides back gets stuck over the grate that in the original game would spew out the boos when it's revealed.
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Re: Luigi's Mansion

Postby AtomicLugia » Mon Dec 04, 2017 7:31 am

DabbingSquidward wrote:I have three small nitpicks:

1. I can't figure out how to grab the chainsaw, I tried crouch jumping to it, just like in Half-Life, but to no avail.

2. The basement is home to a radiation shielding suit, which has no use in the entirety of the map, except for the damaging floor it resides on. Maybe replace it with something else.

3. One thing I noticed when playing this map with Smooth Doom only, so it's probably not a fault on your end, is when you're in the outside area behind the kitchen, killing the demon or revenant doesn't cause the wall to the sector housing the yellow key to lower. This Smooth Doom specific bug probably affects other UDMF-Format maps aswell.


Like I said, it's one of my first submissions. The chainsaw is tricky to get, to get it, don't hold the jump button, only push it once and crouch immediately while in air to get to it.
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Re: Luigi's Mansion

Postby Enarkz » Mon Oct 01, 2018 5:10 pm

Top tier map i was hooked
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Re: Luigi's Mansion

Postby GiraffeMan » Tue Oct 02, 2018 9:53 pm

Epic map. 666/10 would s u c c g h o s t s again
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Re: Luigi's Mansion

Postby Valken » Thu Oct 04, 2018 10:01 am

Thanks for upping this! PB + ROK on this now!
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Re: Luigi's Mansion

Postby LOZ_98 » Fri Oct 05, 2018 10:25 am

I just played your level, here's a Blind playthrough of it, it was fun but not so challenging, I got lost a little too much and the 2 boss battles (I suppose) were a little too "controlled", prior to these bosses you get the BFG and ton of cells, megaspheres and armor pickups, would have been slightly less predictable if these bosses weren't placed in front of the player's eyes waiting to be activated by stepping on a keycard, there's also a Chainsaw that's a bit frustrating to get, you have to be very specific in your jumping and crouching to reach it, a bit unfair if you ask me, players might assume it's a bug or an unreachable item.

The visuals aren't the best I've seen but they are acceptable and aren't just random boxes with items sprinkled in them, overall it was fun but a little too easy.
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Re: Luigi's Mansion

Postby dawnbreez » Fri Oct 05, 2018 12:24 pm

I need to make a mod that recreates the Poltergust's mechanics in DOOM now.
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Re: Luigi's Mansion

Postby rautamiekka » Sat Nov 24, 2018 12:44 pm

Presumably GZDoom/Zandronum since 'Brutal Doom' is specifically made for Zandronum in mind ? But which version ?

EDIT: The txt says Zandronum 3.0 and GZDoom 3.2.0.

EDIT 2: "MAPLM1" ? Never heard of that and Google is being absolutely useless.
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