Phobos: The Doomed Moon --RELEASED--

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Armaetus
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Re: Phobos: The Doomed Moon *UPDATE**3

Post by Armaetus »

Some thoughts after playing:

-Really well thought out attention to detail and lighting, gives a pseudo-Alpha Doom feel to it due to the lower ceiling heights.
-Reasonable use of enemies, tho the first two maps it can be a bit of a struggle if you place your shots correctly. Suggestion: Add a couple of small bullet/shell pickups to these maps.

I really liked the last two maps due to their additional size and nonlinearity.
Last edited by Armaetus on Mon Dec 18, 2017 8:01 pm, edited 1 time in total.
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Rustygold
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Re: Phobos: The Doomed Moon *UPDATE**3

Post by Rustygold »

Thank you, And About the ammo situation, I originally had abit more ammo lying around and here I was thinking their was too much ammo XD I'll add some more shells/bullets asap. Also did you figure out how to get the BFG on map5?
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Rustygold
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Re: Phobos: The Doomed Moon *UPDATE**3

Post by Rustygold »

I got started on E1M6 The Transit Station, Basically this map Is supposed to be the way to get to Map7 the Shuttle station so that you can make It to Mars.
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Armaetus
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Re: Phobos: The Doomed Moon *UPDATE**3

Post by Armaetus »

Rustygold wrote:Thank you, And About the ammo situation, I originally had abit more ammo lying around and here I was thinking their was too much ammo XD I'll add some more shells/bullets asap. Also did you figure out how to get the BFG on map5?
I saw the glowing red text but couldn't find a way to get it. I decided to make a spare save so when a new version of the WAD comes out, I can jump to the end of the save (end of E1M5) and immediately start from there.
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Rustygold
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Re: Phobos: The Doomed Moon *UPDATE**3

Post by Rustygold »

Their Is a way to get The BFG you just gotta look very carefully around the room hump all the buttons and all that good stuff. Here's some hints
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Armaetus
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Re: Phobos: The Doomed Moon *UPDATE**3

Post by Armaetus »

Oh and another thing, you know the spots you used to make enemies rise in the earlier maps? Use linedef action 19, it will make them instantly rise.
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Rustygold
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Re: Phobos: The Doomed Moon *UPDATE**3

Post by Rustygold »

Noted
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Rustygold
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Re: Phobos: The Doomed Moon *UPDATE**3

Post by Rustygold »

Got some more screen shots of map 6. This map Is gonna be a little smaller than E1M4 and E1M5 but It's still a fairly good size.
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Rustygold
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Re: Phobos: The Doomed Moon *UPDATE**3

Post by Rustygold »

Glaice wrote:
Rustygold wrote:Thank you, And About the ammo situation, I originally had abit more ammo lying around and here I was thinking their was too much ammo XD I'll add some more shells/bullets asap. Also did you figure out how to get the BFG on map5?
I saw the glowing red text but couldn't find a way to get it. I decided to make a spare save so when a new version of the WAD comes out, I can jump to the end of the save (end of E1M5) and immediately start from there.
I'm really dumb I just now looked back at some of the comments and I must have misread. The red keycard Is In the Blue room midway trough the map It's In the toxin experiment area.
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Rustygold
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Re: Phobos: The Doomed Moon *UPDATE**4!

Post by Rustygold »

With Map six done I can finally move on to map seven, The shuttle station. Map six Is abit smaller than the two previous ones but their are alot of ways to complete It just depending on which door you exit out of the first room.
I noticed that my previous maps did not have all that much of the brown textures, so map six has abit of a different feel to it. Map seven Is gonna take quite awhile to finish cause It's gonna be "Yuge". Anyway hope you enjoy.
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Armaetus
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Re: Phobos: The Doomed Moon *UPDATE**4!

Post by Armaetus »

Why not post some of the new screenshots here too, considering it's an update?
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Rustygold
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Re: Phobos: The Doomed Moon *UPDATE**4!

Post by Rustygold »

Won't be posting anything until It's done.
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Rustygold
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Re: Phobos: The Doomed Moon *UPDATE**4!

Post by Rustygold »

Not dead just had some problems recently. But I assure map7 Is almost done.
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Re: Phobos: The Doomed Moon *UPDATE**4!

Post by doomfighter667 »

looks awesome good working
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Armaetus
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Re: Phobos: The Doomed Moon --FINAL UPDATE--

Post by Armaetus »

Apologies for bumping but what are the sources for D_INTRO and D_INTER?

I have not gotten around to finishing the last two levels since I played it back in September but I'll make an effort to complete it before the New Year.
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