Phobos: The Doomed Moon --RELEASED--

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Rustygold
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Re: Phobos: The Doomed Moon --FINAL UPDATE--

Post by Rustygold »

The Intro and Intermission music was done by a friend I think he still has a account here... Bloodfiend? I don't quite remember. As It stands now, Me playing through It and already knowing where everything Is I can get through the first 7 levels In about an hour or two. So I should not be as much of a challenge, Plus I added to and fixed the older levels. I personally won't bother with Map9 unless my friend decides he wants to make It, My friend being the guy i mentioned earlier. But for the final release I will upload It to all my medias and maybe Doomworld/Idgames.
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Rustygold
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Re: Phobos: The Doomed Moon --FINAL UPDATE--

Post by Rustygold »

Another thing, After I'm done with this wad I might start doing some Doom 2 maps.
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Armaetus
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Re: Phobos: The Doomed Moon --FINAL UPDATE--

Post by Armaetus »

Finished the maps this afternoon. M7 was probably among the toughest maps and I thoroughly enjoyed the mapset, despite having to play M6 from a pistol start due to using an updated GZDoom. I look forward to your future maps. :)

PS: Upload this mapset to /idgames/
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Rustygold
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Re: Phobos: The Doomed Moon --FINAL UPDATE--

Post by Rustygold »

So having played them all now what are your favourite moments from each map? And thank you :P
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Armaetus
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Re: Phobos: The Doomed Moon --FINAL UPDATE--

Post by Armaetus »

M1: The requirement of every shot counting.
M2: Trying to stay alive due to all the imps.
M3: The barrel room and large height difference.
M4: The entire "turn the power back on" quest going on.
M5: Overall detail plus the "extra" seen outside from two windows.
M6: Cramped quarters and learning to not aggro a certain rocket armed demon.
M7: The evil torch and candle room plus the way you exit.

PS: There are no co-op spots and E1M6 has some defined textures that don't exist in the WAD. Were you planning on using some custom textures at some point? I'm pretty sure classic Boom/PrBoom may crash on hitting that map.
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Rustygold
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Re: Phobos: The Doomed Moon --FINAL UPDATE--

Post by Rustygold »

I don't think I'm going to add custom textures for this wad, And thanks for the feedback.
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Mere_Duke
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Re: Phobos: The Doomed Moon --FINAL UPDATE--

Post by Mere_Duke »

Here's the way I've tried to play your wad :D
https://www.youtube.com/watch?v=47kLHK7d9BQ
btw: why the youtube tag isn't working?
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Rustygold
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Re: Phobos: The Doomed Moon --FINAL UPDATE--

Post by Rustygold »

My wad is centred more around vanilla Doom. The first level Is absolute bitch to beat using the Shut up and bleed mod. I hope to see more videos.
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Armaetus
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Re: Phobos: The Doomed Moon --FINAL UPDATE--

Post by Armaetus »

Here's the first level uploaded:

:D

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Rustygold
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Re: Phobos: The Doomed Moon --FINAL UPDATE--

Post by Rustygold »

YES I'm FAMOUS WOOOOO, Seriously though thanks guys. E1M8 Is still In development and then i'm done!
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Mere_Duke
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Re: Phobos: The Doomed Moon --FINAL UPDATE--

Post by Mere_Duke »

Glaice wrote:Here's the first level uploaded:
Could you please give me your mugshot? I like smiling marine :D




RustyGold, here's a video for you. Full runthrough, more than a half of secrets found, with Dead Marine mod. Shortly: Just what I like to play. Do you want a more detailed opinion?

Q: How to get the computer map secret on E1M5?
Q: What did I miss on E1M7? I leave too many monsters unharmed!
  • E1M1 video
Spoiler:
  • E1M2 video
Spoiler:
  • E1M3 video
Spoiler:
  • E1M4 video
Spoiler:
  • E1M5 video
Spoiler:
  • E1M6 video
Spoiler:
  • E1M7 video
Spoiler:
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Rustygold
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Re: Phobos: The Doomed Moon --FINAL UPDATE--

Post by Rustygold »

I saw your videos and before I get to anything I noticed that you wall hump alot XD The secret for E1M5 you referring too Is behind the teliported on the black tech box you just have took more carefully. As for E1M7 I tried to make a shit ton of ways to beat the map and you just missed the yellow doors where all the zombiemen where in the brown room.
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Mere_Duke
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Re: Phobos: The Doomed Moon --FINAL UPDATE--

Post by Mere_Duke »

Rustygold wrote:I saw your videos and before I get to anything I noticed that you wall hump alot XD
Yeah, I'm trying to find something this way and yes, sometimes I do :D

Ok, I must say that this map set is very good. Idk but at first glance I decided it's a default mappack of doom1-ish maps. And I glad I have mistaken.
There are some fautures which I like and found unusual:
1) Details. Furniture, flickering lamps etc.
2) Hordes of monsters. (Oh, the basement fight was damn good.)
3) A somewhat nonlinear approach to map making. I tried hard to not miss a single room on the last level and failed.
4) Ammo & enemy placement. I like when you need to count shots and aim carefully.

By the way, where is E1M8 or some ending screen?
And, is this wad compatible with Boom or maybe original DOS Doom?
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Rustygold
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Re: Phobos: The Doomed Moon --FINAL UPDATE--

Post by Rustygold »

Thank you. As for E1M8 It's coming along nicely, The ending will be the same as the classic. Yes It will work with Boom, But I'm not sure about Dos.
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Rustygold
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Re: Phobos: The Doomed Moon --FINAL UPDATE--

Post by Rustygold »

So far I've started the map off when you get off the ship and enter the hangar on Mars. Hoping that you find some survivors you learn that their Is none and you gotta find another way out, You heard of the UAC installing a teleporter that would beam people from Earth and back.
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Last edited by Rustygold on Thu Apr 19, 2018 11:54 pm, edited 1 time in total.
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