Phobos: The Doomed Moon --RELEASED--
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Armaetus
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Re: Phobos: The Doomed Moon *UPDATE**3
Some thoughts after playing:
-Really well thought out attention to detail and lighting, gives a pseudo-Alpha Doom feel to it due to the lower ceiling heights.
-Reasonable use of enemies, tho the first two maps it can be a bit of a struggle if you place your shots correctly. Suggestion: Add a couple of small bullet/shell pickups to these maps.
I really liked the last two maps due to their additional size and nonlinearity.
-Really well thought out attention to detail and lighting, gives a pseudo-Alpha Doom feel to it due to the lower ceiling heights.
-Reasonable use of enemies, tho the first two maps it can be a bit of a struggle if you place your shots correctly. Suggestion: Add a couple of small bullet/shell pickups to these maps.
I really liked the last two maps due to their additional size and nonlinearity.
Last edited by Armaetus on Mon Dec 18, 2017 8:01 pm, edited 1 time in total.
Re: Phobos: The Doomed Moon *UPDATE**3
Thank you, And About the ammo situation, I originally had abit more ammo lying around and here I was thinking their was too much ammo XD I'll add some more shells/bullets asap. Also did you figure out how to get the BFG on map5?
Re: Phobos: The Doomed Moon *UPDATE**3
I got started on E1M6 The Transit Station, Basically this map Is supposed to be the way to get to Map7 the Shuttle station so that you can make It to Mars.
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- Armaetus
- Posts: 1255
- Joined: Fri Mar 13, 2009 3:55 pm
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Re: Phobos: The Doomed Moon *UPDATE**3
I saw the glowing red text but couldn't find a way to get it. I decided to make a spare save so when a new version of the WAD comes out, I can jump to the end of the save (end of E1M5) and immediately start from there.Rustygold wrote:Thank you, And About the ammo situation, I originally had abit more ammo lying around and here I was thinking their was too much ammo XD I'll add some more shells/bullets asap. Also did you figure out how to get the BFG on map5?
Re: Phobos: The Doomed Moon *UPDATE**3
Their Is a way to get The BFG you just gotta look very carefully around the room hump all the buttons and all that good stuff. Here's some hints
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- Armaetus
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Re: Phobos: The Doomed Moon *UPDATE**3
Oh and another thing, you know the spots you used to make enemies rise in the earlier maps? Use linedef action 19, it will make them instantly rise.
Re: Phobos: The Doomed Moon *UPDATE**3
Got some more screen shots of map 6. This map Is gonna be a little smaller than E1M4 and E1M5 but It's still a fairly good size.
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Re: Phobos: The Doomed Moon *UPDATE**3
I'm really dumb I just now looked back at some of the comments and I must have misread. The red keycard Is In the Blue room midway trough the map It's In the toxin experiment area.Glaice wrote:I saw the glowing red text but couldn't find a way to get it. I decided to make a spare save so when a new version of the WAD comes out, I can jump to the end of the save (end of E1M5) and immediately start from there.Rustygold wrote:Thank you, And About the ammo situation, I originally had abit more ammo lying around and here I was thinking their was too much ammo XD I'll add some more shells/bullets asap. Also did you figure out how to get the BFG on map5?
Re: Phobos: The Doomed Moon *UPDATE**4!
With Map six done I can finally move on to map seven, The shuttle station. Map six Is abit smaller than the two previous ones but their are alot of ways to complete It just depending on which door you exit out of the first room.
I noticed that my previous maps did not have all that much of the brown textures, so map six has abit of a different feel to it. Map seven Is gonna take quite awhile to finish cause It's gonna be "Yuge". Anyway hope you enjoy.
I noticed that my previous maps did not have all that much of the brown textures, so map six has abit of a different feel to it. Map seven Is gonna take quite awhile to finish cause It's gonna be "Yuge". Anyway hope you enjoy.
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- Armaetus
- Posts: 1255
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Re: Phobos: The Doomed Moon *UPDATE**4!
Why not post some of the new screenshots here too, considering it's an update?
Re: Phobos: The Doomed Moon *UPDATE**4!
Won't be posting anything until It's done.
Re: Phobos: The Doomed Moon *UPDATE**4!
Not dead just had some problems recently. But I assure map7 Is almost done.
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- doomfighter667
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Re: Phobos: The Doomed Moon *UPDATE**4!
looks awesome good working
- Armaetus
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Re: Phobos: The Doomed Moon --FINAL UPDATE--
Apologies for bumping but what are the sources for D_INTRO and D_INTER?
I have not gotten around to finishing the last two levels since I played it back in September but I'll make an effort to complete it before the New Year.
I have not gotten around to finishing the last two levels since I played it back in September but I'll make an effort to complete it before the New Year.