lilith.pk3 - /idgames released!

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Re: lilith.pk3 - /idgames released!

Postby Gollgagh » Fri Oct 27, 2017 3:50 pm

Bezhael wrote:
anotak wrote:
Bezhael wrote:Look like what happens when you run doom though a ROM Corrupter. The fact that this is an intentionally glitched up map set is very unique. But I think it might be better with some corrupted and glitched up music.

was the music that came with it not glitched up enough?

I meant music like this: https://youtu.be/XSPZ6G-5Il4
Or this: https://youtu.be/VUW0mTiRaxo

Like really messed up garbled mess of glitched up sounds.


I dunno, I really liked the more subtle "corruption" that anotak went for instead of straight earrape, since it's got recognizable elements of the original tracks, but it's still not quite right.
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Re: lilith.pk3 - /idgames released!

Postby anotak » Sun Oct 29, 2017 5:25 pm

Bezhael wrote:Like really messed up garbled mess of glitched up sounds.

the track for MAP08 is layered with doom2.wad loaded as a raw audio file
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Re: lilith.pk3 - /idgames released!

Postby Judge » Fri Nov 03, 2017 3:48 am

anotak wrote:
Bezhael wrote:Like really messed up garbled mess of glitched up sounds.

the track for MAP08 is layered with doom2.wad loaded as a raw audio file


That's an interesting way of doing it.
Last edited by Blue Shadow on Fri Nov 03, 2017 3:53 am, edited 1 time in total.
Reason: Enabled BBCode.
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Re: lilith.pk3 - /idgames released!

Postby Major Cooke » Tue Dec 12, 2017 3:36 pm

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Re: lilith.pk3 - /idgames released!

Postby TerminusEst13 » Tue Dec 12, 2017 4:32 pm

Congratulations! A truly unique, one-of-a-kind mapset.
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Re: lilith.pk3 - /idgames released!

Postby anotak » Tue Dec 12, 2017 8:33 pm

thank you!

i've honestly been deeply shocked at the positive reception it's gotten. i thought that maybe a tiny handful of people would really like it, and most people would hate it.

i wanted to make something very personal to me, and my relationship to reality. i didn't expect that to have much resonance with most people. or maybe it doesn't, and people liked it anyway. tough to tell.
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Re: lilith.pk3 - /idgames released!

Postby Zenon » Wed Dec 13, 2017 7:12 pm

It's well deserved
Especially with all the time invested studying how the engine works so you could pull off something like this.
It shows off some bizarre stuff that most of us didn't even know ZDoom was capable of
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Re: lilith.pk3 - /idgames released!

Postby nazakomu » Thu Dec 14, 2017 7:14 am

Yes indeed! I'm impressed the most by the mere fact that the engine can break this much. And while the visuals may seem like absolute garbage to some, it ultimately comes down to the work put behind this mod to produce such destruction of the engine. The glitches seen in this mod were completely unimaginable for me, since I never thought this many things could glitch into such a beautiful clusterfuck.

Overall, I'm pretty glad this got a Cacoward, because I think it was well-deserved, too!
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Re: lilith.pk3 - /idgames released!

Postby PlayerLin » Thu Dec 14, 2017 8:08 am

While I already said on the Doomworld's cacoward topic about I silly ruined the fun myself and this is not my cup of tea, I decide to give a other chance as in fact I actually like this kind of idea(especifically glitched TAS/gameplay videos), and after played all levels...
(except Map08, I HATE that spinning-glitched-overlaying-walls trap, after have enough about the meh gameplay, I just burn out, sorry)

...well, I didn't changed much about my mind, but I still like the whole idea, and something in this mapset, like wall/floor/sky textures/actor sprites goes apeshit & funny, abuse enging bugs and make levels looks so glitched and broken with some aesthetics, random sounds playing when Doomguy get killed, and his XDEATH state may spawn a revenant and fight other monsters, I love this one! :)

And the nice designs about glitched visuals and monsters, I would give it 4 or 5 but only on joke/mockwad reasons, but the gameplay just made me want to give up after Map03, even though I still try to complete the mapset, until Map08. I guess it may because the nature of designs for glitched mess, sometimes shit just hardly to see...keep got murdered because the glitched monster just get me as I think it was dead, and get lost on some mazes due to glitched textures and decorations. :3:

Well, I still not say this is bad or even some worse wording but just can't have too much fun with it for me. And glad this mapset got a cacoward, congratulations! But it should be Mockaward! :P
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Re: lilith.pk3 - /idgames released!

Postby ibm5155 » Fri Dec 22, 2017 7:44 pm

hey anotak, good job with the mod (heh, I love glitch style mods :D )
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Re: lilith.pk3 - /idgames released!

Postby HorrorMovieGuy » Mon Dec 25, 2017 4:58 pm

FInally got around to playing this thanks to the Cacowards. I must say, as someone who has never had the oportunity to take psychedelics, I wanna thank you for this enlightening, third-eye opening experience. I feel like I have to update my mental RAM now, and update my spiritual drivers.
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Re: lilith.pk3 - /idgames released!

Postby anotak » Wed Jan 03, 2018 6:51 pm

thanks again for the further kind words
sry that i dont check this forum too often, i hope you understand given what went on

ibm5155 wrote:hey anotak, good job with the mod (heh, I love glitch style mods :D )

hey!
i enjoyed your SSH EASTER EGG.pk3 that was glitchy before, someone sent it to me near the middle-end of lilith development. i still think there's more to be explored in these directions
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Re: lilith.pk3 - /idgames released!

Postby Bezhael » Sat Sep 08, 2018 6:06 am

anotak wrote:thanks again for the further kind words
sry that i dont check this forum too often, i hope you understand given what went on

ibm5155 wrote:hey anotak, good job with the mod (heh, I love glitch style mods :D )

hey!
i enjoyed your SSH EASTER EGG.pk3 that was glitchy before, someone sent it to me near the middle-end of lilith development. i still think there's more to be explored in these directions


What makes this so impressive is that fact that this is something that only one who knows the entire engine inside and out by heart would be able to create. The massive amount of knowledge required to exploit the engine to force it to glitch up so badly but still create a completable set of levels is extremely hard to obtain. It requires some very clever programming specific to a particular version and that's why the check routine is included.

But trying it out on other versions of zdoom and specifically gzdoom and seeing which glitches work and which don't would actually indicate what parts of the code to change to get it to work on other versions.

Also what is the SSH EASTER EGG.pk3? I have not seen that one before.

By the way I honestly did not expect this start such a nasty flame war.
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