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Re: lilith.pk3 - release candidate 1

PostPosted: Thu Jul 27, 2017 8:01 am
by Rachael
For some reason glitchy stuff has its appeal, even to me if you'd ever believe that, and I liked the mapset solely on the basis of that.

But it did very quickly reach that point of "this is getting a bit drawn out" towards the end.

I like the inter-level messages though. ;)

Re: lilith.pk3 - release candidate 1

PostPosted: Fri Jul 28, 2017 1:59 am
by Somagu
This is a really cute and neat alternative idea, even if glitching and corruption stuff triggers a horrible lizard brain anxiety in me in extreme cases. On one hand, it would be neat to see more, but on the other hand, I don't really think this kind of thing would stand up to a sequel or an extended level set. Even if at the gameplay level it's janky (By design) it is really fascinating to look at the engine twist and contort itself like this. It is particularly fascinating how the levels are actually still playable without randomly groping at walls looking for a switch, despite everything.

Re: lilith.pk3 - release candidate 1

PostPosted: Fri Jul 28, 2017 11:56 am
by Gez
I wasn't very fond of the "platforming over lava while a bunch of arachnotrons shoot continually" part in the end, cause it made me mostly cheese the fight as much as possible. Spent a lot of time hiding behind cover waiting for projectiles to crash on walls. The cyberdemon's volleys of slow rockets were interesting, though. Another thing I didn't enjoy on the last map were the hurtful polyobjects; especially the first. To start with it took me a while (and looking at the automap) to figure that there was a polyobject. The first time I thought it was a really strong damaging floor which meant that this way was blocked, so I wasted time looking for another path...

Overall, an interesting trip. I finished the mod with a mixed feeling of relieved to have seen it to its end and yet somehow wanting more. Kind of a glitched feeling, really.

Re: lilith.pk3 - release candidate 1

PostPosted: Sun Jul 30, 2017 11:04 pm
by whateve
seeing the ghost images of revenants in homs was pretty good trip up. 7 maps was a good length too, and things were juuust parsable enough to navigate most of the time (and the automap still worked fine, thankfully). all in all this was a fun level set, and having randomized pitches with all the sound detail was a nice touch. I'd be interesting to see a video showcasing the creation of different effects, dated as they may be.

Re: lilith.pk3 - release candidate 1

PostPosted: Tue Aug 15, 2017 1:27 am
by anotak
thank you all so much for the feedback. <3

i tried my best to improve upon RC1 and create RC2
still zdoom 2.8.1 / zdoom LE only (not qz/gz/zandro)
here's some new screens. of something mildly secret maybe.

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dl link

Re: lilith.pk3 - release candidate 2

PostPosted: Mon Aug 21, 2017 11:57 pm
by SwiftFunk
Seems pretty cool, I'll try this when I get back from vacation.

Re: lilith.pk3 - /idgames released!

PostPosted: Mon Aug 28, 2017 5:34 pm
by anotak
it's up on idgames. here's the doomworld downloads section url, and here's the oldschool legacy page.
thank you all so much for playing. lilith.pk3 was a rly personal thing for me to create and it really makes me happy to share it
this version is the same as RC2 for those who played it

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more screenshots here

again, dl url is here

Re: lilith.pk3 - /idgames released!

PostPosted: Tue Aug 29, 2017 2:51 pm
by zrakbz
May we know now, why "lilith"?

Re: lilith.pk3 - /idgames released!

PostPosted: Tue Aug 29, 2017 8:36 pm
by anotak
it won't remain a mystery forever

Re: lilith.pk3 - /idgames released!

PostPosted: Tue Sep 12, 2017 7:34 am
by RastaManGames
This is our "Sky May Be" of new generation of ZDoom mod developers! :shock:

Re: lilith.pk3 - /idgames released!

PostPosted: Tue Sep 12, 2017 8:21 am
by Gideon020
I'm not sure how anyone can play this without getting a headache, throwing up, or both...

Re: lilith.pk3 - /idgames released!

PostPosted: Wed Sep 20, 2017 3:03 am
by anotak
please don't play it if you start to feel bad, the warning at the start is there for a reason

Re: lilith.pk3 - /idgames released!

PostPosted: Sun Oct 15, 2017 6:50 pm
by Bezhael
Look like what happens when you run doom though a ROM Corrupter. The fact that this is an intentionally glitched up map set is very unique. But I think it might be better with some corrupted and glitched up music.

Re: lilith.pk3 - /idgames released!

PostPosted: Mon Oct 16, 2017 6:08 pm
by anotak
Bezhael wrote:Look like what happens when you run doom though a ROM Corrupter. The fact that this is an intentionally glitched up map set is very unique. But I think it might be better with some corrupted and glitched up music.

was the music that came with it not glitched up enough?

Re: lilith.pk3 - /idgames released!

PostPosted: Fri Oct 27, 2017 10:31 am
by Bezhael
I meant music like this: https://youtu.be/XSPZ6G-5Il4
Or this: https://youtu.be/VUW0mTiRaxo

Like really messed up garbled mess of glitched up sounds.