oh, this was unexpected. thank y'all for playing, and thanks for the compliments.
Jimmy wrote:Thank you for not having any ridiculous jump puzzles (although MAP08 came close with some of its platforming) or places were navigating glitched-out slopes was mandatory (though... maybe that could be cool for what you're going for here?). I found platforms rising and lowering super quickly to be a little bit frustrating, and certain monsters having more health than they should made them a tad annoying to deal with (like a zombieman with like 500 health is basically Door With Health territory), but those were telegraphed by way of being colored differently. I think. There was one "regular" chaingunner in a cage who seemed to take an SSG to the face, and a hell knight I ran into died in the expected number of shots. Maybe it's a little inconsistent? Or do all those specific monsters have 500 HP?
yes, they all have the same. maybe it was 500, don't remember anymore.
The zombieman was to introduce the idea that something strange is going on with the health, in a non-threatening environment.
Kotti wrote:"Glitchy mess" it is.
This thing really stressed my tolerance level beyond all limits. What's the point of creating something this visually unpleasant?
sorry you didn't enjoy it.
to answer your question, if you're actually curious:
i really enjoy glitchy music and art, and doom itself always felt kind of glitchy to me. i grew up playing 90s wads and running into homs and tutti-frutti glitches and all sorts of nonsense all over.
i like stuff like moire patterns, the colors that happens when you put a magnet by a CRT, and anything that's well, broken. i wanted to all bring that together, and maybe make something cool.
i also just wanted to bring back that sense of discomfort, fear, but also wonder i felt as a small child playing map01 of doom 2. before that i had only played wolf3d on a black and white monitor. but here were these menacing pixelated creatures in the darkness. playing on that dodgy color crt with the gamma way too low used to give me motion sickness, and scared the shit out of me. but i was hooked anyway?
i also just drew from some really unpleasant personal feelings/issues i've had in my life. i tried to create a doom wad that expressed that. just to vent my emotions. it helped some.
i dont know if i achieved any of that, but that's just what i went for.
leodoom85 wrote:I enjoyed this mapset until the last map. For some reason, I didn't like it at all
the last map was the hardest to make, and took the longest, and i agree that it's the weakest. glad you enjoyed the maps leading up to it though! and i look forward to watching your playthrough!