[v3.2] Kinsie's Gameplay Mod Test Map

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Re: [v3.2] Kinsie's Gameplay Mod Test Map

Postby Nash » Thu May 02, 2019 5:39 pm

Another suggestion:

Doors. In case someone wants to make gameplay mods that interact with doors. :P
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Re: [v3.2] Kinsie's Gameplay Mod Test Map

Postby Tc_667 » Sat Nov 30, 2019 8:20 am

I can say without questionig myself that this is one of the most functional test maps, but it needs some little polishing, like different types of interruptors, or a door.

i would also like a better disposition of the monster spawner, summoning a zombieman is time consuming and sometimes activating the interruptor multiple times does not spawn more monsters, but overall, i can´t find a better example of a testing map

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Re: [v3.2] Kinsie's Gameplay Mod Test Map

Postby Xterra » Tue Feb 04, 2020 9:17 pm

This thing's proven invaluable for testing, time and again.

I'd also like to second the suggestions for stuff like various types of doors (slow, fast, "elevator" doors, sliding doors, etc.) and switches ("use" switches, shootable switches, PCross lines, shootable walls, Quake-like touch switches, pressure plates...) to test too, should somebody's mod require such testing. Best suggestion I can come up with for room placement is to have it accessible from the "slow elevator" room to the north or to the south via a passage cut out of the mirror wall?
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Re: [v3.2] Kinsie's Gameplay Mod Test Map

Postby cubebert » Fri Feb 19, 2021 1:03 pm

How difficult would it be to add a Strife version of the test maps? I've been looking at testing out gameplay mods with Strife compatibility but there aren't any maps that aren't like these ones. I wanted to try triggering flags for getting the Sigil and other quest flags so that I don't have to go through the whole game for them and I think this map's format will serve my needs.
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