[v3.2] Kinsie's Gameplay Mod Test Map

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Re: [v3.2] Kinsie's Gameplay Mod Test Map

Postby Nash » Thu May 02, 2019 5:39 pm

Another suggestion:

Doors. In case someone wants to make gameplay mods that interact with doors. :P
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Re: [v3.2] Kinsie's Gameplay Mod Test Map

Postby Tc_667 » Sat Nov 30, 2019 8:20 am

I can say without questionig myself that this is one of the most functional test maps, but it needs some little polishing, like different types of interruptors, or a door.

i would also like a better disposition of the monster spawner, summoning a zombieman is time consuming and sometimes activating the interruptor multiple times does not spawn more monsters, but overall, i can´t find a better example of a testing map

:thumb:
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Re: [v3.2] Kinsie's Gameplay Mod Test Map

Postby Xterra » Tue Feb 04, 2020 9:17 pm

This thing's proven invaluable for testing, time and again.

I'd also like to second the suggestions for stuff like various types of doors (slow, fast, "elevator" doors, sliding doors, etc.) and switches ("use" switches, shootable switches, PCross lines, shootable walls, Quake-like touch switches, pressure plates...) to test too, should somebody's mod require such testing. Best suggestion I can come up with for room placement is to have it accessible from the "slow elevator" room to the north or to the south via a passage cut out of the mirror wall?
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Re: [v3.2] Kinsie's Gameplay Mod Test Map

Postby cubebert » Fri Feb 19, 2021 1:03 pm

How difficult would it be to add a Strife version of the test maps? I've been looking at testing out gameplay mods with Strife compatibility but there aren't any maps that aren't like these ones. I wanted to try triggering flags for getting the Sigil and other quest flags so that I don't have to go through the whole game for them and I think this map's format will serve my needs.
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Re: [v3.2] Kinsie's Gameplay Mod Test Map

Postby Nash » Thu May 27, 2021 11:28 pm

I have another request - I'd like a section that has shallow 3D water, that then progressively gets deeper. To test the various waterlevels. :D
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Re: [v3.2] Kinsie's Gameplay Mod Test Map

Postby Kinsie » Sat May 29, 2021 12:07 am

Nash wrote:I have another request - I'd like a section that has shallow 3D water, that then progressively gets deeper. To test the various waterlevels. :D
Good call, I keep meaning to push an update out for this.
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Re: [v3.2] Kinsie's Gameplay Mod Test Map

Postby DOOMPiter » Mon May 31, 2021 3:25 pm

Hmm, it seems that the download link appears to not be working properly, for me at least. Either that or the link is broken.
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Re: [v3.2] Kinsie's Gameplay Mod Test Map

Postby wildweasel » Mon May 31, 2021 3:56 pm

DOOMPiter wrote:Hmm, it seems that the download link appears to not be working properly, for me at least. Either that or the link is broken.

Works for me. :shrug:
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Re: [v3.2] Kinsie's Gameplay Mod Test Map

Postby DOOMPiter » Mon May 31, 2021 8:35 pm

wildweasel wrote:
DOOMPiter wrote:Hmm, it seems that the download link appears to not be working properly, for me at least. Either that or the link is broken.

Works for me. :shrug:

Damn. So the link doesn't work for me. Shucks. :cry:
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Re: [v3.2] Kinsie's Gameplay Mod Test Map

Postby Kinsie » Tue Jun 08, 2021 2:08 pm

DOOMPiter wrote:
wildweasel wrote:
DOOMPiter wrote:Hmm, it seems that the download link appears to not be working properly, for me at least. Either that or the link is broken.

Works for me. :shrug:

Damn. So the link doesn't work for me. Shucks. :cry:
Chrome violently hates HTTP links (somewhat understandably...) and will refuse to download stuff from links using them. I've just changed the link to use HTTPS, that should make it work properly.
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Re: [v3.2] Kinsie's Gameplay Mod Test Map

Postby Delfino Furioso » Mon Nov 08, 2021 5:31 am

hi sorry for bumping this but I was wondering: are there any maps similar in concepts to these, but developed for limit removing and/or boom/mbf compatible engines?

i'm looking for some sort of monsters/weapons/items/decorations showroom that would help me identify if a wad replaces some of the stock resources
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Re: [v3.2] Kinsie's Gameplay Mod Test Map

Postby Delfino Furioso » Fri Nov 12, 2021 4:54 pm

Delfino Furioso wrote:hi sorry for bumping this but I was wondering: are there any maps similar in concept to these, but developed for limit removing and/or boom/mbf compatible engines?

I've found a wad over at idgames
I'll link it here in case anybody is interested
https://www.doomworld.com/idgames/prefabs/testmap
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Re: [v3.2] Kinsie's Gameplay Mod Test Map

Postby Lord Misfit » Tue Dec 14, 2021 1:48 pm

So the other day, while testing some stuff related to Death Exits in a mod of mine, I decided to take DOOMTEST.wad and update it with a controlled death exit switch. It's next to the other exit types near the start. I didn't do this for the other maps because I'm not sure how you'd similarly induce a death exit in Heretic and Hexen modes. :V

I figure I'd offer this revised version if you/others want to use it or make it an official update.
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