by Xterra » Tue Feb 04, 2020 9:17 pm
This thing's proven invaluable for testing, time and again.
I'd also like to second the suggestions for stuff like various types of doors (slow, fast, "elevator" doors, sliding doors, etc.) and switches ("use" switches, shootable switches, PCross lines, shootable walls, Quake-like touch switches, pressure plates...) to test too, should somebody's mod require such testing. Best suggestion I can come up with for room placement is to have it accessible from the "slow elevator" room to the north or to the south via a passage cut out of the mirror wall?