If the title wasn't clear enough (for you), then I'll describe this WAD as a pack of modified Doom 2 maps for comfortable and convienient deathmatches (kind of like D5M1), in which I widen some tight areas so that the players could run more smoothly and dodge fire, add more non-linearity by adding more paths to go by and windows to look out of so that the players won't be too restricted by the map's progression, so that they could find each other much faster and frags won't accur as rarely as they do in the unmodified original Doom 2 maps, remake mechanics to be more deathmatch oriented, I also cut down the heights noticably in the tall city maps so that I have to use less stairs because of how easy it is to get a visplane overflow by just adding a lot of them, and I made the maps more deathmatch friendly by shuffling the item and weapon placement to be more deathmatch oriented (such as starting the player with a weapon, and having a bunch of hot spots with powerul weapons or items, or a tricky trap for a reward).
Screenshots :
Spoiler:I'd like people to playtest this and report bugs and/or feedback.