The Joy of Mapping 4: Summer School - FINAL.

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT Q&A or troubleshooting forums! They are for active projects only! Please use the Editing or General or its subforums for such questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: The Joy of Mapping 4 - Summer School (BETA RELEASED!)

Postby Voltcom9 » Mon Jul 31, 2017 8:51 pm

This is a really fun set of maps so far! Excellent job to everyone involved in episode 1 as that's as far as I've seen so far. :P

I really, really like the caribean vibe of this wad and find it to be a very relaxing. Hopefully this theme will make an appearance in future
wads and mods. Anyways, good work.
User avatar
Voltcom9
Hurry quick! Cast the damn fireball!
 
Joined: 27 May 2016
Location: the Frozen North.

Re: The Joy of Mapping 4 - Summer School (BETA RELEASED!)

Postby Jimmy » Sat Aug 05, 2017 3:04 pm

Public Beta 2 (30MB)

Changes:
  • Buncha updates to pretty much all the maps. They should all be up to date per the mappers' submissions now, or so help me god.
  • Some beautiful new tropical-themed pickups, sprited by Cage (stimpack and medikit were whipped up very quickly by me). These are in a separate archive called "joymaps4-newitems.wad" - loading them is optional, given only Episode 1 is the tropical-themed set of maps.
  • Optimised the IDROSS cheat - it no longer triggers text intermissions. With the new changes, however, it's easy to accidentally crash to console by warping to an invalid map. I will definitely iron this out in time.
  • Text intermissions now go back to the title screen instead of the hub. Not my preferred implementation, but it's to allow for the above.
  • Episode 4 ending music changed, and it now has a proper story paragraph. Thanks, an_mutt!
  • Other stuff I dunno it's 4am.
Last edited by Jimmy on Sun Aug 06, 2017 10:50 pm, edited 1 time in total.
Jimmy
I picked a fine day to be lactose intolerant
 
 
 
Joined: 10 Apr 2006
Location: Perth, WA
Discord: Jimmy#4100
Twitch ID: JimmySquared

Re: The Joy of Mapping 4 - Summer School (BETA TWO OUT)

Postby Jimmy » Sun Aug 06, 2017 10:49 pm

Public Beta 2.1 (30MB)
Dropbox Mirror

Changes:
  • Removed some of the new sprites from the main PK3 that shouldn't have been there. :/
  • Applied updates to a few more maps (E3M1, E3M2, E3M4, E3M8) that were updated in the interim.
Jimmy
I picked a fine day to be lactose intolerant
 
 
 
Joined: 10 Apr 2006
Location: Perth, WA
Discord: Jimmy#4100
Twitch ID: JimmySquared

Re: The Joy of Mapping 4 - Summer School (BETA 2.1, lol)

Postby Cryomundus » Sat Aug 12, 2017 11:00 pm

Tried playing this with High Noon Drifter, and apparently this doesn't play too well with gameplay mods like that. Tried e1m1 and I can't select the shotgun when I pick it up. Got the revolver, but nothing else.

Edit: However, if I "give all" before I enter a episode, it seems to work just fine, so it might be something to do with whatever takes away your weapons when you enter the hub map.
User avatar
Cryomundus
 
Joined: 31 Oct 2013

Re: The Joy of Mapping 4 - Summer School (BETA 2.1, lol)

Postby Jimmy » Sun Aug 13, 2017 9:05 am

What joymaps4 beta, plus which version of HND, plus which version of GZDoom, were you using?

I wasn't able to replicate this - I just walked through the portal to E1M1 and was able to use/select the weapons exactly as expected. What should happen is the inventory gets completely cleared for the HUB map, then reset for the episode openers, which means the playerclass should start with all the items and weapons necessary as soon as the gameplay starts.

If anyone else is getting this problem, with HND or other mods, they'll need to let me know, since maybe there is an underlying problem somewhere but since I can't reproduce it I don't entirely know how I'd go about addressing it. :shrug:
Jimmy
I picked a fine day to be lactose intolerant
 
 
 
Joined: 10 Apr 2006
Location: Perth, WA
Discord: Jimmy#4100
Twitch ID: JimmySquared

Re: The Joy of Mapping 4 - Summer School (BETA 2.1, lol)

Postby Cryomundus » Mon Aug 14, 2017 12:28 am

Disregard what I said, it seems to be working fine. I can't seem to replicate what happened before, tho I swear when I grabbed the shotgun in e1m1 I could not select it.

Then again, I was also super tired that day and probably did something stupid I shouldn't have done. Sorry for the scare. :oops:
User avatar
Cryomundus
 
Joined: 31 Oct 2013

Re: The Joy of Mapping 4: Summer School - FINAL.

Postby Jimmy » Thu Nov 29, 2018 6:22 am

I am overjoyed to - finally - announce that this edition of The Joy of Mapping has been released in full, and is awaiting approval on /idgames.

I would like to apologise profusely to the participants of this project for the nearly year-long wait for the project to get to this point. I have no excuses. It won't happen again.

Download Links:
/idgames Mirror
Dropbox Mirror
Powerhouse Mirror

You'll find a new "pistol starts" switch in the hub - special thanks to m8f for allowing me to use their ZScript wizardry in this.
A few of the maps have had little fixes - nothing particularly major.
Jimmy
I picked a fine day to be lactose intolerant
 
 
 
Joined: 10 Apr 2006
Location: Perth, WA
Discord: Jimmy#4100
Twitch ID: JimmySquared

Previous

Return to Levels

Who is online

Users browsing this forum: No registered users and 7 guests